Mínometné okienko
Takto sa ostreľovali Rakúšania + Maďari proti Rumunom ponad našu dedinu z jedného hrebeňa na druhý. Naša zostava: 80mm, 60mm obranné (predĺžená slza s kukuricovými stenami) a 60mm útočné (hladké steny, rovné, hrdlové krídelka). Všetky sú rumunské s mosadznými, nárazovými rozbuškami; telá granátov boli plnené tritolom a krídelka klasickým pušným prachom, zakončené mosadznou kapslou.
P. S. keby niečo, tak nič... toto je práca pyrotechnika, takže doma to neskúšajte!
Přispívat do diskuze a hlasovat pro vybrané komentáře mohou jen registrovaní. Prosíme, zaregistrujte se nebo se přihlašte!
Komentáře
ipodca
11. 03. 2009, 09:54Tak to je paráda, viem kde stojí mínomet, donesiem a ideme na to...
ipodca
11. 03. 2009, 09:56... ešte som sa zabudol spýtat-odkial pochádzaš, ozvisa mi na mail ak možeš
mafug01
11. 03. 2009, 11:10BRUTUS
MIRI.NR
11. 03. 2009, 11:19Pekne
RON77
11. 03. 2009, 12:10paráda nechcel by si k nim aj nejakú rusku alebo nemecku mínometku, napíš
jawako
11. 03. 2009, 12:36miso
11. 03. 2009, 12:44velmi pekne kusky-gratulujem
milosj
11. 03. 2009, 12:46Mna by zaujmala ta technologia odlievania. Ako sa im podarilo odliat tie zuby, alebo sko sa to nazyva do vnutra tej mín? Vie niekto poradit?
Tatino
11. 03. 2009, 14:20Krasna zbierocka gratulujem.
npr.Džigira
11. 03. 2009, 14:39milos: té vnitřní fragmentace lze docílit buď odléváním na vytavitelný model( vosk např. ) a nebo na jádro ( nevzpomenu si na složení, ale v podstatě to je taková ztužená struska... ) posléze se to jádro odstraní, a je hotovo, hladké se odlévají do rotačních forem kde se využívá odstředivé síly.
strozd2
11. 03. 2009, 16:57moc pěkné a pak že jsem magor jenom já. -D pokud by jsiměl nějaké navíc které by jsi chtěl pustit tak bych měl zájem 60 maďra mam ale nam ošklivej zapalovač (jak to soudruzi znehodnotili)
Brout
11. 03. 2009, 16:59jeee kez by slo za naky poplatek si nechaz delaborovat naboje, minometky a granaty
strozd2
11. 03. 2009, 17:00jen dodávám že mám zájem pouze o deaktivované ( podle zákona)
Ostrou munici nebrat!!
Brout
11. 03. 2009, 17:01jeee kez by slo za naky poplatek si nechaz delaborovat naboje, minometky a granaty
strozd2
11. 03. 2009, 17:01Brout všechno jde když máš dost peněz... ale vyrobit repliku nebo nové vyjde kolikrát laciněji
Brout
11. 03. 2009, 17:03strozd-no prave ale ze jo no original je jen jeden a co ja bych za to dal kdyby to slo
Bob Grey
11. 03. 2009, 17:57Já bych z toho udělal kuželky
diletant
11. 03. 2009, 18:37Nádhera mam pro minometky slabost
pinocchio
11. 03. 2009, 19:19MINOMETNE OKENKO!! Kamera chvali!! Jen vice takovychto tematickych okenek!! Pino
INDIAN31
11. 03. 2009, 19:36pěkné
ABE01
12. 03. 2009, 18:47máš to pěkné, a ten průřez je bomba.
strozd2
12. 03. 2009, 19:45mel bych prosbu. zda by jste mi neposlal na mail detailnejší foto toho zapalovače v řezu pokusil bych se dodělat ten muj díky. adresa je níže
a předem děkuji
MIKmik
13. 03. 2009, 13:43čim si to čoveče řezal??
paganini
14. 03. 2009, 19:11MIKmik-flexka 4 ever...
strozd2
15. 03. 2009, 18:47a pak že flexa nee... jen jem zvědavej kolik lidi bude řezat flexou nedelaborovanej :-D
paganini
01. 08. 2009, 09:16Rem Rem ##############################################
Rem Rem
Rem Rem z_LOMAC. tmm
Rem Rem for
Rem Rem Lock On: Modern Air Combat
Rem Rem
Rem Rem by Mark "Zachnefein" Sheppard
Rem Rem
Rem Rem Last modified: 22 August 2003, 6:23 am
Rem Rem
Rem Rem Controllers: Thrustmaster Cougar
Rem Rem
Rem Rem ##############################################
Rem These are the Key commands as released by Matt Wagner on Aug 22nd
Rem Below is an initial copy of the key commands for Lock On.
Rem Note this there may not be true with the release version.
Rem In fact, there are several commands I plan to change, remove, and add.
Rem -Matt
Rem ---------------------------
Rem CHEATS
Rem ---------------------------
Auto_spin_rec = ALT p REM Automatic spin recovery (press to recover from spin state)
Speed_retention = ALT s REM Speed retention toggle
easy_landing = ALT e REM Easy landings toggle
missle_padlock = SHF KP. REM All missile padlock toggle
Threat_missle_padlock = ALT KP. REM Threat missile padlock toggle
prod_exp = SHF x REM Produce an explosion
GOD_Mode = ALT v REM Toggle immortality mode for own plane (doesn't work in network and in protected missions)
easy_Radar = SHF l REM Easy radar mode toggle
Cobra = k REM Execute "Pugachev's Cobra"
takeoff_site = u REM Setting your plane to the takeoff site on the carrier
Rem ---------------------------
Rem PROGRAM CONTROL
Rem ---------------------------
end_mission = ESC REM End mission/track
Take_control - CTL q REM Take control in the track
Track_Edit = SHF BSP REM Track edit Replace mode (disable old editing commands)
Track_Insert = ALT BSP REM Track edit Insert mode (don't disable old editing commands)
Sound_Toggle = CTL s REM Toggle Sound On or Off
Mic_record_Start = CTL 0 REM Begin recording microphone sound in the track
Mic_record_Stop = SHF 0 REM End recording microphone sound in the track
ALT 0 REM Record On or Off the place of cursor in the track
subTitle_Begin = CTL 9 REM Begin recording subtitle in the track
subTitle_End = SHF 9 REM End recording subtitle in the track
Time_Excel = CTL a REM Accelerate simulation speed
Time_Decel = ALT a REM Decelerate simulation speed
Time_Normal = SHF a REM Reset normal simulation speed
Pause = s REM Toggle Pause/Resume/Launch model time at the mission start.
Chat = CTL m REM Chat feature for multi-player network games.
Recover_Plane = SHF ENT REM Recover human plane in the network games.
Switch_Plane = ALT j REM Jump into selected AI plane cockpit or leave current plane cockpit.
FPS_Show = CTL BSP REM Show frame rate
REM CTL o REM Save a rollback point to the track (in pause mode) – not implemented
ScreenShot = PRNTSCRN REM Upload screen shots to ScreenShots folder, numbering them with 0, 1, 2, …
Rem ---------------------------
Rem FLIGHT CONTROL
Rem ---------------------------
Nose_Up = DARROW Rem Nose up
Nose_Down = UARROW Rem Nose down
Bank_Left = LARROW Rem Bank left
Bank_Right = RARROW Rem Bank right
Trim_Up = CTL. Rem Trim up
Trim_Down = CTL ; Rem Trim down
Trim_Left = CTL, Rem Trim left
Trim_Right = CTL / Rem Trim right
Rudder_Left = z Rem Rudder left (in flight), left turn (taxi)
Rudder_Right = x Rem Rudder right (in flight), right turn (taxi)
Trim_Rud_Left = CTL z Rem Trim left rudder
Trim_Rud_Right = CTL x Rem Trim right rudder
Alt_Stab = h Rem Toggle altitude stabilization mode
Reset_aud_warning = SHF m Rem Reset Current Audible Warning
Toggle_onboard_Lights = CTL l Rem Toggle on-board lights
Cancel_Trim = CTL t Rem Cancel Trim Settings
VectorToHome = ALT h Rem Radio request to AWACS for bearing and distance to the home airfield
VectorToTanker = ALT t Rem Radio request to AWACS for bearing and distance to the tanker
Inc_Alt_pressure = SHF + Rem Increase basic pressure of the Altimeter
Dec_Alt_pressure = SHF - Rem Decrease basic pressure of the Altimeter
Power_Switch = SHF p Rem Power switch
Rem ---------------------------
Rem THROTTLE CONTROL
Rem ---------------------------
Auto_+Throttle = j Rem Toggle auto-throttle
Rem Page Up Rem Increase Throttle in increments
Rem Page Down Rem Decrease Throttle in increments
Rem Key Pad + Rem Increase Throttle smoothly
Rem Key Pad - Rem Decrease Throttle smoothly
Engine_Start = HOME Rem Engine Start
Engine_Stop = END Rem Engine Stop
REM Change of throttle according to engine
REM With Alt Left engine only
REM With Shift Right engine only
Rem ---------------------------
Rem MECHANICAL SYSTEMS CONTROL
Rem ---------------------------
AirBrake_Toggle = b Rem Toggle airbrake
Airbrake_Out = SHF b Rem Airbrake out
Airbrake_In = CTL b Rem Airbrake in
Eject = CTL e Rem Eject
Jamming_Toggle = e Rem Toggle active jamming (requires ECM pods in loadout)
Flaps = F Rem Toggle flaps up/down
Flaps_Landing = SHF f Rem Flaps down to the landing position
Flaps_Up = CTL f Rem Flaps up
Gear = g Rem Toggle landing gear up/down
Hook - CTL g Rem Toggle arrestor hook down or up (Note: Su-33 only)
Canopy = CTL c Rem Canopy open/close
Chute Release = p Rem Release drogue chute
Fold_Wing = CTL p Rem Toggle folding wings (Note: Su-33 only)
Jetison_FuelTanks = ALT r Rem Jettison fuel tanks
WheelBrakes = w Rem Engage wheel brakes (ground) (Note: Hold down key)
Wingtip_Smoke - t Rem Toggle wingtip smoke
Refueling_Boom = r Rem Toggle refueling boom
Gear_Light_Toggle = ALT l Rem Toggle gear light Near/Far/Off
Rem ---------------------------
Rem NAVIGATION
Rem ---------------------------
Next_waypoint = ~ Rem Select next waypoint or airfield
AutoPilot = a Rem Toggle auto-pilot. If the autopilot is on then the plane tries to fly along the route in the NAV mode or to take the horizontal position in combat modes.
Nav_Modes_Toggle = 1 Rem Toggle to set Navigation (NAV) modes
Clock_Reset = ALT c Rem Reset flight clock
Rem ---------------------------
Rem COMBAT MODES
Rem ---------------------------
BVR_MODE = 2 Rem Toggle to set Beyond Visual Range (BVR/DVB) mode
A2A_Vert = 3 Rem Select Close Air Combat – Vertical Scan (CAC/BVB – VS) mode
A2A_Bore = 4 Rem Select Close Air Combat – Bore (CAC/BVB – BORE/STR) mode
A2A_Helm = 5 Rem Select Close Air Combat – Helmet-Mounted TargetDesignator (CAC/BVB – HMTD/SHLEM) mode
LNG = 6 Rem Select Longitudinal Missile Aiming (LNGT/FIO) mode
A2G = 7 Rem Select Air-to-ground (GND/ZEMLYA) mode
Select_Grid = 8 Rem Select Grid (SETKA) mode
Cycle_Targets = ~ Rem Cycle through targets (Cycle through targets on MFD in AWACS and Ground Attack Modes)
Lock_selected = TAB Rem Lock selected target (Turn on tracked target)
Untrack = CTL TAB Rem Turn off tracked target
Track_UnTrack = TAB Rem Turn on/off tracked target in Close Air Combat modes
Cycle_HUD_Intensity = CTL h Rem Cycle through Heads Up Display (HUD) intensities
Rem ---------------------------
Rem WEAPONS
Rem ---------------------------
Cycle_Weapons = d Rem Cycle through weapons selection
Cannon_Toggle = c Rem Toggle cannon
Chaff_Flare = q Rem Dispense chaff & flare
Chaff_Flare_Cont = SHF q Rem Continuously dispense chaff & flares (until supply is exhausted)
Pickle = SPC Rem Fire current weapon
Salvo_Toggle = CTL v Rem Toggle Salvo mode on or off
Change_ROF = SHF c Rem Change rate of fire for the gun of A-10
Inc_Ripple = v Rem Increase the ripple interval for A-10
Dec_Ripple - SHF v Rem Decrease the ripple interval for A-10
Ripple_Quantity = CTL SPC Rem Change the ripple quantity for A-10
Master_Arm = ALT SPC Rem Switch the master arm for A-10
Release_Mode = SHF SPC Rem Change the release mode for A-10
RWR = SHF r Rem Change the RWR mode for A10
Rem ---------------------------
Rem RADAR & ELECTRO-OPTICAL SYSTEMS
Rem ---------------------------
Radar_Illume = I Rem Toggle radar illumination on or off
RWS_TWS = ALT I Rem Switch between RWS/TWS modes for F-15 radar
EOS = o Rem Toggle Electro-Optical System (EOS) on or off
Center_Antenna = CTL I Rem Center radar antenna/Infra-Red Scan and Track(ISRT) ball
MFD_Zoom_IN = - Rem Multi-Functional Display (MFD) zoom in
MFD_Zoom_OUT = + Rem Multi-Functional Display zoom out
Inc_Azimuth = CTL + Rem Increase radar antenna azimuth limit for F-15 radar
Dec_Azimuth = CTL - Rem Decrease radar antenna azimuth limit for F-15 radar
Rem ---------------------------
Rem BEYOND VISUAL RANGE MODE
Rem ---------------------------
EOS_UP = SHF ; Rem Move radar/EOS scan zone UP
EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT
EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN
EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT
Target_Des_DOWN = ; Rem Move HUD target designator Box DOWN (BVR only)
Target_Des_LEFT =, Rem Move HUD target designator Box LEFT (BVR only)
Target_Des_UP =. Rem Move HUD target designator Box UP (BVR only)
Target_Des_RIGHT = / Rem Move HUD target designator Box RIGHT (BVR only)
Rem ---------------------------
Rem CLOSE AIR COMBAT MODE
Rem ---------------------------
EOS_UP = SHF ; Rem Move radar/EOS scan zone UP
EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT
EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN
EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT
Rem ---------------------------
Rem WINGMAN COMMANDS
Rem ---------------------------
Wingman_Dispatch = DEL Rem Dispatch wingman on mission. On mission completion, join up
Tight_Loose_Formation = INS Rem Toggle tight formation or loose formation
Wingman_Attack = [ Rem Attack my target
Wingman_Cover_Six = ] Rem Cover my six o'clock (rear) position
Wingman_Dialog = \ Rem Call wingman commands dialog
Rem ---------------------------
Rem VIEW SELECTION
Rem ---------------------------
Cockpit_View = F1 Rem Cockpit View
Natural_View = CTL F1 Rem Natural Head Movement View
HUD_Only = ALT F1 Rem HUD Only View
External_View= F2 Rem External View – All Aircraft & Parachutist
Labels_Toggle = SHF F2 Rem Aircraft labels toggle
Fl_by = F3 Rem Fly-By View
Fly_by_Jump = CTL F3 Rem Fly-By Jump View (saving current camera position)
Chase_View = F4 Rem Chase View
Air_Combat_View = F5 Rem Air Combat View (Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch. )
Weapon_View = F6 Rem Weapons View
Weapon_Target_View = CTL F6 Rem Chase Weapon View ("Weapon To Target" View)
Missle_Labels = SHF F6 Rem Launched missiles labels toggle
View_Active_Ground = F7 Rem Active Ground Objects View
Target_View = F8 Rem Target View
Ship_View = F9 Rem Ship View
LSO_View = ALT F9 Rem Landing Signal Officer (LSO) View
Ground_Labels = SHF F9 Rem Ships and ground units labels toggle
Theater_View = F10 Rem Theater View
Object_Labels = SHF F10 Rem Object labels toggle
Tower_View = F11 Rem Tower & Terrain View
Saved_Tower_View = CTL F11 Rem Switches to Tower & Terrain View saving current view position (freezing camera position). When switching from Theater View (F10) the current F11 camera position comes from the F10 camera position, but it's altitude does not exceed 20km.
Static_View = F12 Rem Static Objects View
Civ_Transport = CTL F12 Rem Civilian transport
Rem ---------------------------
Rem VIEW MODIFIERS
Rem ---------------------------
View_Ext_Friendly = CTL HOME Rem Places external views to Friendly only
View_Ext_Enemy = CTL END Rem Places external views to Enemy only
View_Ext_All = CTL DEL Rem Places external views to All
Toggle_Padlock = KP. Rem Toggle Padlock View (Note: for F1, F2, F6, F7, F8, F9, ALT F9 LSO View & F11 Tower View only)
Terrain_Padlock = CTL KP. Rem Toggle Terrain Point Padlock View (Note: for F2, F6, F7, F8, F9 Views only)
Oject_to_Object_View = BSP Rem Toggle "From object/To object" camera direction mode (Note: for F2, F6, F7, F8, F9, F12 Views only)
Exlude_View = ALT DEL Rem Exclude current object from the view switching
Include_All_View = ALT INS Rem Include all excluded objects to the view switching
Reverse_Obj_Switch = CTL PGUP Rem Reverse objects switching direction
Rorward_Obj_Switch = CTL PGDN Rem Forward objects switching direction
Release_and_Track = Ctrl KP+ Rem Switch to Weapons Release and Track View for F1 Cockpit,
Rem F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only!
TowerCam_Fwd = ALT KP* Rem Starts moving camera forward (F11Tower & Terrain View only)
TowerCam_Back = ALT KP/ Rem Starts moving camera backward (F11Tower & Terrain View only)
TowerCam_Stop = KP5 Rem Stops moving camera (F11 Tower & Terrain View)
TowerCam_Return = CTL KP5 Rem Returns to Tower & Terrain View starting point or ends Padlock View
Ext_Info = y Rem External View Information Display Cycle Toggle
Coord_Units_Toggle = ALT y Rem Earth Coordinates Units Toggle (Degrees/Meters)
Rem ALT Backspace Rem Replace video edit mode toggle (default)
Rem SHF Backspace Rem Insert video edit mode toggle (replace mode on by default)
Ext_Cam_Jiggle = SHF j Rem External camera jiggle toggle
Cam_Rotate_Mode = SHF ESC Rem Toggle local/object camera rotation mode for F2, F4, F6, F7, F8, F9 and F12 views.
Rem ---------------------------
Rem COCKPIT VIEW CONTROL
Rem ---------------------------
Head_Down_Left = KP1 Rem Move head down and left
Head_Down = KP2 Rem Move head down
Head_Down_Right = KP3 Rem Move head down and right
Head_Left = KP4 Rem Move head left
Center_Cam = KP5 Rem Centers camera or stops padlock view
Head_Right = KP6 Rem Move head right
Head_Up_Left = KP7 Rem Move head up and left
Head_Upt = KP8 Rem Move head up
Head_Up_Right = KP9 Rem Move head up and right
Padlock_N_Cycle = KP. Rem Enters padlock view and cycle through targets
Weap_release_Track = CTL KP+ Rem Switch to Weapons Release and Track View for F1 Cockpit, F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only!
Cockpit_Lights = l Rem Toggle Cockpit Illumination
Mirror_View_Right = m Rem Move head to view right mirror
Mirror_View_Left = n Rem Move head to view right mirror
Zoom_In = KP* Rem Zoom in (narrow view angle). With Shift – Zoom in to limit
Zoom_Out = KP/ Rem Zoom out (enlarge view angle). With Shift – Zoom out to limit
Zoom_Normal = KPENT Rem Set default zoom (default view angle).
Rem KP0 Rem Jump to cockpit panel snap view and back (Note: Hold down then release)Hold down Key Pad 0 and press Key Pad 1-9 to jump around different instruments with close-up view.
Rem CTL KP0 Rem Cockpit panel snap view mode toggle. Don't hold down. Then press Key Pad 1-9 to jump around different instruments with close-up view. Press Ctrl - Key Pad 0 once more to return to normal mode.
Rem ALT KP0 Rem Save current camera position for the last cockpit snap view, corresponding to Key Pad 0 - 9. May be different for different planes! All new custom camera snap positions will be saved in the mission_file_name. xml file and then will always be used for that mission/track in future.
Cockpit_Mouse_Fast = CTL RSHF Rem Fast cockpit mouse speed
Cockpit_Mouse_Slow = ALT RSHF Rem Slow cockpit mouse speed
Cockpit_Mouse_Norm = SHF RSHF Rem Normal cockpit mouse speed
Cockpit_Keys_Fast = CTL LSHF Rem Fast cockpit keyboard speed
Cockpit_Keys_Slow = ALT LSHF Rem Slow cockpit keyboard speed
Cockpit_Keys_Norm = SHF LSHF Rem Normal cockpit keyboard speed
Rem ---------------------------
Rem EXTERNAL VIEW CONTROL
Rem ---------------------------
Ext_Rot_View_Down_Left = KP1 Rem Rotate viewpoint down and left
Ext_Rot_View_Down = KP2 Rem Rotate viewpoint down
Ext_Rot_View_Down_Right = KP3 Rem Rotate viewpoint down and right
Ext_Rot_View_Left = KP4 Rem Rotate viewpoint left
Ext_Rot_View_Center = KP5 Rem Centers view (stops F11 viewpoint moving)
Ext_Rot_View_Return = CTL KP5 Rem Returns to starting point (F11 Tower & Terrain View only)
Ext_Rot_View_Right = KP6 Rem Rotate viewpoint right
Ext_Rot_View_Up_Left = KP7 Rem Rotate viewpoint up and left
Ext_Rot_View_Up = KP8 Rem Rotate viewpoint up
Ext_Rot_View_Up_Right = KP9 Rem Rotate viewpoint up and right
Ext_View_Fwd = KP* Rem Move viewpoint forward
Ext_View_Back = KP/ Rem Move viewpoint back
Ext_View_Zoom_In = CTL KP* Rem Zoom in (narrow view angle).
Ext_View_Zoom_Out = CTL KP/ Rem Zoom out (enlarge view angle).
Ext_View_Zoom_Norm = CTL KPENT Rem Set default zoom (default view angle).
Ext_View_Cockpit = KP0 Rem Jump to cockpit panel view and back (Note: Hold down then release) Hold down Key Pad 0 and press KeyPad 1-9 to jump around different instruments with close-up view.
REM SHF (all view keys) Moves viewpoints at a faster rate (Note: Hold down Shift and view key)
Ext_Fast_Rot_View_Down_Left = SHF KP1 Rem Fast_Rotate viewpoint down and left
Ext_Fast_Rot_View_Down = SHF KP2 Rem Fast_Rotate viewpoint down
Ext_Fast_Rot_View_Down_Right = SHF KP3 Rem Fast_Rotate viewpoint down and right
Ext_Fast_Rot_View_Left = SHF KP4 Rem Fast_Rotate viewpoint left
Ext_Fast_Rot_View_Right = SHF KP6 Rem Fast_Rotate viewpoint right
Ext_Fast_Rot_View_Up_Left = SHF KP7 Rem Fast_Rotate viewpoint up and left
Ext_Fast_Rot_View_Up = SHF KP8 Rem Fast_Rotate viewpoint up
Ext_Fast_Rot_View_Up_Right = SHF KP9 Rem Fast_Rotate viewpoint up and right
REM CTL (Key Pad 1-9) Moves camera instead of rotate it.
Ext_Snap_View_Down_Left = CTL KP1 Rem Fast_Rotate viewpoint down and left
Ext_Snap_View_Down = CTL KP2 Rem Fast_Rotate viewpoint down
Ext_Snap_View_Down_Right = CTL KP3 Rem Fast_Rotate viewpoint down and right
Ext_Snap_View_Left = CTL KP4 Rem Fast_Rotate viewpoint left
Ext_Snap_View_Right = CTL KP6 Rem Fast_Rotate viewpoint right
Ext_Snap_View_Up_Left = CTL KP7 Rem Fast_Rotate viewpoint up and left
Ext_Snap_View_Up = CTL KP8 Rem Fast_Rotate viewpoint up
Ext_Snap_View_Up_Right = CTL KP9 Rem Fast_Rotate viewpoint up and right
Rem ##############################################
Rem
Rem lomac. tmm
Rem for
Rem Lock On: Modern Air Combat
Rem F-15C
Rem
Rem by Dan "CRASH" Crenshaw
Rem 100th AFW Buddy Boys
Rem http://www.buddyboys.net
Rem Last modified: September 29, 2003
Rem
Rem Controllers: Thrustmaster Cougar
Rem
Rem ##############################################
Rem ----------------------------------
Rem Views: Cockpit
Rem ----------------------------------
LookUp = KP8
LookDown = KP2
LookLeft = KP4
LookRight = KP6
LookLeftUp = KP7
LookRightUp = KP9
LookDownLeft = KP1
LookDownRight = KP3
LookUpFast = SHF KP8
LookDownFast = SHF KP2
LookLeftFast = SHF KP4
LookRightFast = SHF KP6
LookLeftUpFast = SHF KP7
LookRightUpFast = SHF KP9
LookDownLeftFast = SHF KP1
LookDownRightFast = SHF KP3
ViewReset = KP5
Padlock = KP.
LookLeftMirror = n
LookRightMirror = m
CockpitLights = l
ZoomIn = KP*
ZoomOut = KP/
PanelView = KP0
PanelView1 = KP1
PanelView2 = KP2
PanelView3 = KP3
PanelView4 = KP4
PanelView5 = KP5
PanelView6 = KP6
PanelView7 = KP7
PanelView8 = KP8
PanelView9 = KP9
ResetPanel = CTL KP0
NaturalHeadMovement = CTL F1
PadlockThreat = ALT KP.
Rem ---------------------------
Rem Weapons
Rem ---------------------------
CycleWeapons = d
ToggleCannon = c
Chaff_Flare = q
Chaff_Flare_Emergency = SHF q
FireCurrentWeapon = SPC
JettWeapons = CTL w
SalvoMode = CTL v
Rem -----------------------------------------
Rem Weapons: A-10 Specific
Rem -----------------------------------------
GunRate = SHF c
RippleInterval = v
RippleQty = SHF v
MasterArm = ALT SPC
ReleaseMode = SHF SPC
Rem -------------------------
Rem Radar
Rem -------------------------
RadarToggle = i
EOSToggle = o
CenterScan = CTL i
MFDZoomIn = -
MFDZoomOut = +
ScanUp = USB (DE1 D37 U37 UE1) REM SHF.
ScanDown = USB (DE1 D33 U33 UE1) REM SHF ;
ScanLeft = USB (DE1 D38 U38 UE1) REM SHF,
ScanRight = USB (DE1 D36 U36 UE1) REM SHF /
Toggle_RWS_TWS = ALT i
AzimuthUp = CTL =
AzimuthDown = CTL -
Rem Scan Fucntions work for BVR, CAC and Ground Mode Radar/TV/EOS settings
Rem --------------------------------------------
Rem Beyond Visual Range Mode
Rem --------------------------------------------
HUDBoxUp =.
HUDBoxDown = ;
HUDBOXLeft =,
HUDBoxRight = /
Rem ------------------------------------
Rem Auto Lock On
Rem ------------------------------------
LockNearestAir = SCRLCK
LockCenterAir = ALT SCRLCK
LockPreviousAir = SHF INS
LockNextAir = SHF HOME
LockNearestGround = SHF SCRLCK
LockCenterGround = CTL SCRLCK
LockPreviousGround = SHF DEL
LockNextGround = SHF END
Rem -----------------------------------
Rem Flight controls
Rem -----------------------------------
TrimUp = CTL ;
TrimDown = CTL.
TrimLeft = CTL,
TrimRight = CTL /
TrimLeftRudder = CTL z
TrimRightRudder = CTL x
ToggleAltStab = h
ResetCurrentAudibleWarning =SHF m
ToggleOnboardlights = CTL l
ExecuteCobra = k
TakeoffSiteCarrier = u
CancelTrimSettings = CTL t
AWACSAirfield = ALT h
AWACSTanker = ALT t
Rem -----------------------------
Rem Mechanics
Rem -----------------------------
ToggleAirbrake = b
AirbrakeOut = SHF b
AirbrakeIn = CTL b
Eject = CTL e
Jamming = e
ToggleFlaps = f
FlapsDown = SHF f
FlapsUp = CTL f
FlapsToggle = f
LandingGear = g
Hook = CTL g
Canopy = CTL g
DrogueChute = p
FoldWings = CTL p
Dump/Refuel = CTL r
JettFuelTanks = ALT r
WheelBrakes = w
WingtipSmoke = t
RefuelingBoom = r
Rem ------------------------------
Rem Navigation
Rem ------------------------------
NextWaypoint = `
AutoPilot = a
NAVMode = 1
Rem -----------------------------------
Rem Combat controls
Rem -----------------------------------
CycleTargets = ~
LockTarget = TAB
UnLockTarget = CTL TAB
HUDIntensity = CTL h
BVRMode = 2
VertScanMode = 3
BoreSiteMode = 4
HMTD_SHLEM = 5
LNGT_FIO = 6
HLMT_ZEMLYA = 7
Rem -----------------------------------
Rem Radio Comms
Rem -----------------------------------
Flight_attack_my_target = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F1) KU(F1)
Flight_attack_my_enemy = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F2) KU(F2)
Flight_attack_bandits = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F3) KU(F3)
Flight_attack_airdefenses = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F4) KU(F4)
Flight_attack_ground_targets = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F5) KU(F5)
Flight_attack_ships = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F6) KU(F6)
Flight_attack_and_rejoin = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F7) KU(F7)
Flight_attack_and_RTB = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F8) KU(F8)
Flight_pincer_high = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F1) KU(F1)
Flight_pincer_low = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F2) KU(F2)
Flight_pincer_right = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F3) KU(F3)
Flight_pincer_left = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F4) KU(F4)
Flight_vector_to_airfield = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F1) KU(F1)
Flight_vector_to_tanker = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F2) KU(F2)
Flight_vector_to_waypoint = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F3) KU(F3)
Flight_RADAR_On = KD(\) KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F1) KU(F1)
Flight_RADAR_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F2) KU(F2)
Flight_MUSIC_On = KD(\) KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F1) KU(F1)
Flight_MUSIC_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F2) KU(F2)
Flight_SMOKE_On = KD(\) KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F1) KU(F1)
Flight_SMOKE_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F2) KU(F2)
Flight_COVERME = KD(\) KU(\) KD(F1) KU(F1) KD(F7) KU(F7)
Flight_Jettison_stores = KD(\) KU(\) KD(F1) KU(F1) KD(F8) KU(F8)
Flight_rejoin_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F1) KU(F1)
Flight_lineabreast_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F2) KU(F2)
Flight_trail_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F3) KU(F3)
Flight_echel_On_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F4) KU(F4)
Flight_tighten_up = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F5) KU(F5)
Flight_loosen_up = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F6) KU(F6)
Two_attack_my_target = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F1) KU(F1)
Two_attack_my_enemy = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F2) KU(F2)
Two_attack_bandits = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F3) KU(F3)
Two_attack_airdefenses = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F4) KU(F4)
Two_attack_ground_targets = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F5) KU(F5)
Two_attack_ships = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F6) KU(F6)
Two_attack_and_rejoin = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F7) KU(F7)
Two_attack_and_RTB = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F8) KU(F8)
Two_pincer_high = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F1) KU(F1)
Two_pincer_low = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F2) KU(F2)
Two_pincer_right = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F3) KU(F3)
Two_pincer_left = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F4) KU(F4)
Two_vector_to_airfield = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F1) KU(F1)
Two_vector_to_tanker = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F2) KU(F2)
Two_vector_to_waypoint = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F3) KU(F3)
Two_RADAR_On = KD(\) KU(\) KD(F2) KU(F2) KD(F4) KU(F4) KD(F1) KU(F1)
Two_RADAR_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F4) KU(F4) KD(F2) KU(F2)
Two_MUSIC_On = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)
Two_MUSIC_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)
Two_SMOKE_On = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)
Two_SMOKE_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)
Two_COVERME = KD(\) KU(\) KD(F2) KU(F2) KD(F7) KU(F7)
Two_Jettison_stores = KD(\) KU(\) KD(F2) KU(F2) KD(F8) KU(F8)
Three_attack_my_target = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F1) KU(F1)
Three_attack_my_enemy = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F2) KU(F2)
Three_attack_bandits = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F3) KU(F3)
Three_attack_airdefenses = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F4) KU(F4)
Three_attack_ground_targets = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F5) KU(F5)
Three_attack_ships = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F6) KU(F6)
Three_attack_and_rejoin = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F7) KU(F7)
Three_attack_and_RTB = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F8) KU(F8)
Three_pincer_high = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F1) KU(F1)
Three_pincer_low = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F2) KU(F2)
Three_pincer_right = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F3) KU(F3)
Three_pincer_left = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F4) KU(F4)
Three_vector_to_airfield = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F1) KU(F1)
Three_vector_to_tanker = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F2) KU(F2)
Three_vector_to_waypoint = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F3) KU(F3)
Three_RADAR_On = KD(\) KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F1) KU(F1)
Three_RADAR_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F2) KU(F2)
Three_MUSIC_On = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)
Three_MUSIC_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)
Three_SMOKE_On = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)
Three_SMOKE_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)
Three_COVERME = KD(\) KU(\) KD(F3) KU(F3) KD(F7) KU(F7)
Three_Jettison_stores = KD(\) KU(\) KD(F3) KU(F3) KD(F8) KU(F8)
Four_attack_my_target = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F1) KU(F1)
Four_attack_my_enemy = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F2) KU(F2)
Four_attack_bandits = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F3) KU(F3)
Four_attack_airdefenses = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F4) KU(F4)
Four_attack_ground_targets = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F5) KU(F5)
Four_attack_ships = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F6) KU(F6)
Four_attack_and_rejoin = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F7) KU(F7)
Four_attack_and_RTB = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F8) KU(F8)
Four_pincer_high = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F1) KU(F1)
Four_pincer_low = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F2) KU(F2)
Four_pincer_right = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F3) KU(F3)
Four_pincer_left = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F4) KU(F4)
Four_vector_to_airfield = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F1) KU(F1)
Four_vector_to_tanker = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F2) KU(F2)
Four_vector_to_waypoint = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F3) KU(F3)
Four_RADAR_On = KD(\) KU(\) KD(F4) KU(F4) KD(F4) KU(F4) KD(F1) KU(F1)
Four_RADAR_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F4) KU(F4) KD(F2) KU(F2)
Four_MUSIC_On = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)
Four_MUSIC_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)
Four_SMOKE_On = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)
Four_SMOKE_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)
Four_COVERME = KD(\) KU(\) KD(F4) KU(F4) KD(F7) KU(F7)
Four_Jettison_stores = KD(\) KU(\) KD(F4) KU(F4) KD(F8) KU(F8)
AWACS_GCI_vector_to_nearest_bandit = KD(\) KU(\) KD(F5) KU(F5) KD(F1) KU(F1)
AWACS_GCI_vector_to_Home_Plate = KD(\) KU(\) KD(F5) KU(F5) KD(F2) KU(F2)
AWACS_GCI_vector_to_tanker = KD(\) KU(\) KD(F5) KU(F5) KD(F3) KU(F3)
AWACS_GCI_Declare = KD(\) KU(\) KD(F5) KU(F5) KD(F4) KU(F4)
Tower_RequestTaxi = KD(\) KU(\) KD(F6) KU(F6) KD(F1) KU(F1)
Tower_RequestTake_Off = KD(\) KU(\) KD(F6) KU(F6) KD(F2) KU(F2)
Tower_Inbound = KD(\) KU(\) KD(F6) KU(F6) KD(F3) KU(F3)
Back = KD(\) KU(\) KD(F11) KU(F11)
Exit = KD(\) KU(\) KD(F12) KU(F12)
Rem ##############################################
Rem
Rem lomac. tmj
Rem for
Rem Lock On: Modern Air Combat
Rem
Rem by Dan "CRASH" Crenshaw
Rem
Rem Last modified: September 29, 2003
Rem
Rem Controllers: Thrustmaster Cougar
Rem
Rem ##############################################
USE MDEF lomac. tmm
USE RATE (50)
USE ZERO_MOUSE
Rem -------------------------
Rem HOTAS
Rem -------------------------
BTN S1 /I GunRate
/O CycleWeapons
BTN S2 FireCurrentWeapon
BTN S4 /I ToggleAltStab
/O AutoPilot
BTN TG1 /P ToggleCannon /R ToggleCannon
BTN TG2 /H FireCurrentWeapon
BTN H1U /U /I /H LookUpFast
/O /H LookUp
/M /I /H LookUpFast
/O /H LookUp
/D PanelView8
BTN H1UL /U /I /H LookLeftUpFast
/O /H LookLeftUp
/M /I /H LookLeftUpFast
/O /H LookLeftUp
/D PanelView7
BTN H1UR /U /I /H LookRightUpFast
/O /H LookRightUp
/M /I /H LookRightUpFast
/O /H LookRightUp
/D PanelView9
BTN H1D /U /I /H LookDownFast
/O /H LookDown
/M /I /H LookDownFast
/O /H LookDown
/D PanelView2
BTN H1M /U /I
/O
/M /I
/O
/D /I PanelView5
/O
BTN H1DL /U /I /H LookDownLeftFast
/O /H LookDownLeft
/M /I /H LookDownLeftFast
/O /H LookDownLeft
/D PanelView1
BTN H1DR /U /I /H LookDownRightFast
/O /H LookDownRight
/M /I /H LookDownRightFast
/O /H LookDownRight
/D PanelView3
BTN H1L /U /I /H LookLeftFast
/O /H LookLeft
/M /I /H LookLeftFast
/O /H LookLeft
/D PanelView4
BTN H1R /U /I /H LookRightFast
/O /H LookRight
/M /I /H LookRightFast
/O /H LookRight
/D PanelView6
BTN H2U LockTarget
BTN H2D /I /T AzimuthDown /T AzimuthUp
/O /T HMTD_SHLEM /T LNGT_FIO /T HLMT_ZEMLYA /T VertScanMode
BTN H2L /I
/O Toggle_RWS_TWS
BTN H2R /I EOSToggle
/O RadarToggle
BTN H3U /I PadlockThreat
/O Padlock
BTN H3D /I /H PanelView
/O ViewReset
BTN H3L /I /H LookLeftMirror
/O /H ZoomIn
BTN H3R /I /H LookRightMirror
/O /H ZoomOut
BTN H4U /I Chaff_Flare_Emergency
/O Chaff_Flare
BTN H4D /I JettFuelTanks
/O CockpitLights
BTN H4L Jamming
BTN H4R HUDIntensity
Rem ----------------------------
Rem Throttle
Rem ----------------------------
BTN T1 /I
/O CenterScan
BTN T2 /I /H WheelBrakes
/O /H TrimDown
BTN T3 /I /H CancelTrimSettings
/O /H TrimUp
BTN T4 /I /H TrimRightRudder
/O /H TrimRight
BTN T5 /I /H TrimLeftRudder
/O /H TrimLeft
BTN T6 /I BVRMode
/O BoreSiteMode
BTN T7 /P MasterArm BVRMode
/R NAVMode
BTN T8 /P ResetPanel /R ResetPanel
BTN T9 /I /T FlapsUp /T FlapsDown
/O /T AirbrakeOut /T AirbrakeIn
BTN T10 /H WheelBrakes
rem MIX 3 HUDBOXLeft ^ HUDBoxRight
rem MIY 3 HUDBoxUp ^ HUDBoxDown
MIX /I 4 30 ScanLeft ^ ScanRight
/O 3 HUDBOXLeft ^ HUDBoxRight
MIY /I 4 30 ScanUp ^ ScanDown
/O 3 HUDBoxUp ^ HUDBoxDown
RNG 1 8 MFDZoomIn MFDZoomOut
ANT 3 ScanDown ^ ScanUp
# SAITEK X36 Template for HazardScript
# Original template created by Chris Templeton
# Automated template created by Jon Winters
# email: jon-winters@columbus. rr.com
# Simulation: Lock On: Modern Air Combat
# Created By: Carlos García
# DECLARATIONS
#----- Weapons/radar -----
define Fire_weapon as dx 1
define cycle_weapons as d
define center_radar_irst as ctrl i
define cycle_targets as Tilde
define lock_target as Tab
define unlock_target as ctrl Tab
define optional_fire_weapon as Spacebar
define radar_on_off as i
define bvr_mode as "2"
define vertical_scan as "3"
define boresight as "4"
define helmet_mode as "5"
define longitudinal_mode as "6"
define toggle_cannon as c
define salvo_mode as ctrl v
define eos_system as o
define air_to_gnd_mode as "7"
define grid_hud_mode as "8"
define increase_range as Hyphen
define decrease_range as Eq
define designate_target as Tab
define jamming as e
define scan_up as Period
define scan_right as Forwardslash
define scan_down as Semicolon
define scan_left as Comma
define sweep_scan_up as shft Period
define sweep_scan_right as shft Forwardslash
define sweep_scan_down as shft Semicolon
define sweep_scan_left as shft Comma
#------- Views -------
define view_up as shft KP_8
define reset_view_forward as F1
define view_right as shft KP_6
define view_down as shft KP_2
define padlock_view as KP_Dot
define view_left as shft KP_4
define right_mirror as m
define left_mirror as n
define external_view as F2
define flyby_view as F3
define weapons_view as F6
define target_to_you as ctrl F8 #???
define you_to_target as shft F8 #???
define natural_head_movement as ctrl F1
#------ General-----------
define chaff_flares as q
define joystick_indicator as ctrl j
define arm_eject as LeftControl #???
define eject as press e release e press e release e press e release e
define drouge_chute as p
define folding_wings as ctrl p
define dump_fuel as ctrl r
define jettison_fuel_tanks as alt r
define jettison_weapons as ctrl w
define toggle_fuel_boom as r
define next_waypoint as Tilde
define autopilot as a
define navigation_mode as "1"
define speed_brake_out as shft b
define speed_brake_in as ctrl b
define tail_hook as ctrl g
define trim_up as ctrl Period
define trim_down as ctrl Semicolon
define cancel_trim as ctrl t
define trim_right_rudder as ctrl x
define trim_left_rudder as ctrl z
define trim_right_aileron as ctrl Forwardslash #???
define trim_left_aileron as ctrl Comma #???
define attitude_stab as h
define flaps_up as ctrl f
define flaps_down as shft f
define gear as g
define wheel_brakes as w
define reset_warning as shft m
define hud_intensity as ctrl h
define clear_shift as press LeftShift release LeftShift
define look_closer as KP_Forwardslash
define look_farther as KP_Asterisk
# HOTAS SETTINGS
# Air to Ground mode is Mode M1
# Navigation mode is Mode M2
# Air to Air mode is Mode M3
#----- Stick -----
set Trigger to Fire_weapon in M1 mode
set Trigger to Fire_weapon in M2 mode
set Trigger to Fire_weapon in M3 mode
set Trigger to toggle_cannon in SHIFT_M1 mode
set Trigger to toggle_cannon in SHIFT_M2 mode
set Trigger to toggle_cannon in SHIFT_M3 mode
set Fire_A to cycle_weapons in M1 mode
set Fire_A to external_view in M2 mode
set Fire_A to cycle_weapons in M3 mode
set Fire_A to toggle_cannon in SHIFT_M1 mode
set Fire_A to tail_hook in SHIFT_M2 mode
set Fire_A to toggle_cannon in SHIFT_M3 mode
set Fire_B to jamming in M1 mode
set Fire_B to hud_intensity in M2 mode
set Fire_B to jamming in M3 mode
set Fire_B to reset_warning in SHIFT_M1 mode
set Fire_B to reset_warning in SHIFT_M2 mode
set Fire_B to reset_warning in SHIFT_M3 mode
set Fire_C to chaff_flares in M1 mode
set Fire_C to joystick_indicator in M2 mode
set Fire_C to chaff_flares in M3 mode
set Fire_C to external_view in SHIFT_M1 mode
set Fire_C to external_view in SHIFT_M2 mode
set Fire_C to external_view in SHIFT_M3 mode
set Launch to optional_fire_weapon in M1 mode
set Launch to optional_fire_weapon in M2 mode
set Launch to optional_fire_weapon in M3 mode
set Launch to drouge_chute in SHIFT_M2 mode
set StickHat1_up to radar_on_off in M1 mode
set StickHat1_up to navigation_mode in M2 mode
set StickHat1_up to radar_on_off in M3 mode
set StickHat1_up to center_radar_irst in SHIFT_M1 mode
set StickHat1_up to center_radar_irst in SHIFT_M2 mode
set StickHat1_up to center_radar_irst in SHIFT_M3 mode
set StickHat1_right to air_to_gnd_mode in M1 mode
set StickHat1_right to next_waypoint in M2 mode
set StickHat1_right to bvr_mode in M3 mode
set StickHat1_right to grid_hud_mode in SHIFT_M1 mode
set StickHat1_right to next_waypoint in SHIFT_M2 mode
set StickHat1_right to vertical_scan in SHIFT_M3 mode
set StickHat1_down to eos_system in M1 mode
set StickHat1_down to natural_head_movement in M2 mode
set StickHat1_down to eos_system in M3 mode
set StickHat1_left to salvo_mode in M1 mode
set StickHat1_left to next_waypoint in M2 mode
set StickHat1_left to helmet_mode in M3 mode
set StickHat1_left to salvo_mode in SHIFT_M1 mode
set StickHat1_left to next_waypoint in SHIFT_M2 mode
set StickHat1_left to boresight in SHIFT_M3 mode
set StickHat2_up to view_up in M1 mode
set StickHat2_up to view_up in M2 mode
set StickHat2_up to view_up in M3 mode
set StickHat2_up to reset_view_forward in SHIFT_M1 mode
set StickHat2_up to reset_view_forward in SHIFT_M2 mode
set StickHat2_up to reset_view_forward in SHIFT_M3 mode
set StickHat2_right to view_right in M1 mode
set StickHat2_right to view_right in M2 mode
set StickHat2_right to view_right in M3 mode
set StickHat2_right to increase_range in SHIFT_M1 mode
set StickHat2_right to increase_range in SHIFT_M2 mode
set StickHat2_right to increase_range in SHIFT_M3 mode
set StickHat2_down to view_down in M1 mode
set StickHat2_down to view_down in M2 mode
set StickHat2_down to view_down in M3 mode
set StickHat2_down to padlock_view in SHIFT_M1 mode
set StickHat2_down to padlock_view in SHIFT_M2 mode
set StickHat2_down to padlock_view in SHIFT_M3 mode
set StickHat2_left to view_left in M1 mode
set StickHat2_left to view_left in M2 mode
set StickHat2_left to view_left in M3 mode
set StickHat2_left to decrease_range in SHIFT_M1 mode
set StickHat2_left to decrease_range in SHIFT_M2 mode
set StickHat2_left to decrease_range in SHIFT_M3 mode
#----- Throttle -----
set Fire_D to speed_brake_out in M1 mode
set Fire_D to speed_brake_out in M2 mode
set Fire_D to speed_brake_out in M3 mode
set Fire_D to speed_brake_in in SHIFT_M1 mode
set Fire_D to speed_brake_in in SHIFT_M2 mode
set Fire_D to speed_brake_in in SHIFT_M3 mode
set Aux_3 to tail_hook in SHIFT_M2 mode
set ThHat1_up to trim_up in M1 mode
set ThHat1_up to trim_up in M2 mode
set ThHat1_up to trim_up in M3 mode
set ThHat1_up to cancel_trim in SHIFT_M1 mode
set ThHat1_up to cancel_trim in SHIFT_M2 mode
set ThHat1_up to cancel_trim in SHIFT_M3 mode
set ThHat1_right to trim_right_aileron in M1 mode
set ThHat1_right to trim_right_aileron in M2 mode
set ThHat1_right to trim_right_aileron in M3 mode
set ThHat1_right to look_closer in SHIFT_M1 mode
set ThHat1_right to look_closer in SHIFT_M2 mode
set ThHat1_right to look_closer in SHIFT_M3 mode
set ThHat1_down to trim_down in M1 mode
set ThHat1_down to trim_down in M2 mode
set ThHat1_down to trim_down in M3 mode
set ThHat1_down to attitude_stab in SHIFT_M1 mode
set ThHat1_down to attitude_stab in SHIFT_M2 mode
set ThHat1_down to attitude_stab in SHIFT_M3 mode
set ThHat1_left to trim_left_aileron in M1 mode
set ThHat1_left to trim_left_aileron in M2 mode
set ThHat1_left to trim_left_aileron in M3 mode
set ThHat1_left to look_farther in SHIFT_M1 mode
set ThHat1_left to look_farther in SHIFT_M2 mode
set ThHat1_left to look_farther in SHIFT_M3 mode
set MouseHat_up to scan_down in M1 mode
set MouseHat_up to flaps_up in M2 mode
set MouseHat_up to scan_down in M3 mode
set MouseHat_up to sweep_scan_down in SHIFT_M1 mode
set MouseHat_up to sweep_scan_down in SHIFT_M2 mode
set MouseHat_up to sweep_scan_down in SHIFT_M3 mode
set MouseHat_right to scan_right in M1 mode
set MouseHat_right to trim_right_rudder in M2 mode
set MouseHat_right to scan_right in M3 mode
set MouseHat_right to sweep_scan_right in SHIFT_M1 mode
set MouseHat_right to sweep_scan_right in SHIFT_M2 mode
set MouseHat_right to sweep_scan_right in SHIFT_M3 mode
set MouseHat_down to scan_up in M1 mode
set MouseHat_down to flaps_down in M2 mode
set MouseHat_down to scan_up in M3 mode
set MouseHat_down to sweep_scan_up in SHIFT_M1 mode
set MouseHat_down to sweep_scan_up in SHIFT_M2 mode
set MouseHat_down to sweep_scan_up in SHIFT_M3 mode
set MouseHat_left to scan_left in M1 mode
set MouseHat_left to trim_left_rudder in M2 mode
set MouseHat_left to scan_left in M3 mode
set MouseHat_left to sweep_scan_left in SHIFT_M1 mode
set MouseHat_left to sweep_scan_left in SHIFT_M2 mode
set MouseHat_left to sweep_scan_left in SHIFT_M3 mode
set MouseHat_centre press to clear_shift
set Mouse_Fire to designate_target in M1 mode
set Mouse_Fire to wheel_brakes in M2 mode
set Mouse_Fire to designate_target in M3 mode
set Mouse_Fire to unlock_target in SHIFT_M1 mode
set Mouse_Fire to gear in SHIFT_M2 mode
set Mouse_Fire to unlock_target in SHIFT_M3 mode
#---- User defined jettison mode------------------------
load mode jettison with Aux_3 in M2 mode
set Launch to dump_fuel in jettison mode
set Fire_C to toggle_fuel_boom in jettison mode
set Fire_A to jettison_fuel_tanks in jettison mode
set Fire_B to jettison_weapons in jettison mode
Lock On: Modern Air Combat X36/X45 USB Profile by Jaker_E111, based on E111_Dreaper Flanker 2.03 Profile
Control Name
1st Column = Normal - 2nd Column = Shifted Mode
Joystick
Mode 1
AG
Mode 2
NAV
Mode 3
AA
Trigger
Fire Weapon
Cannon Mode
Fire Weapon
Cannon Mode
Fire Weapon
Cannon Mode
Launch
Optional Fire Weapon
Optional Fire Weapon
Chute
Optional Fire Weapon
Fire A
Cycle wapons
Cannon Mode
External view
Tail Hook
Cycle wapons
Cannon Mode
Fire B
Jammer
Reset Warning
HUD Color
Reset Warning
Jammer
Reset Warning
Fire C
Chaff/flares
External View
Joystick indicator
External View
Chaff/flares
External View
Hat 1
Up
Radar on/off
Center Radar
Navigation Modes
Center Radar
Radar on/off
Center Radar
Right
Air to Ground Mode
Grid HUD Mode
Next Waypoint
Next Waypoint
BVR Mode
Vertical Scan Mode
Down
EOS System on/off
Natural Head Movement
EOS System on/off
Left
Salvo Mode
Salvo Mode
Next Waypoint
Next Waypoint
Helmet Mode
Boresight Mode
Hat 2
Up
View Up
Reset Forward View
View Up
Reset Forward View
View Up
Reset Forward View
Right
View Right
Increse Range
View Right
Increse Range
View Right
Increse Range
Down
View Down
Padlock View
View Down
Padlock View
View Down
Padlock View
Left
View Left
Decrease Range
View Left
Decrease Range
View Left
Decrease Range
Throttle
Fire D
Speed Brake Open
Speed Brake Close
Speed Brake Open
Speed Brake Close
Speed Brake Open
Speed Brake Close
Hat 3
Up
Trim Up
Reset Trim
Trim Up
Reset Trim
Trim Up
Reset Trim
Right
Trim Right
Look Closer
Trim Right Aleron
Look Closer
Trim Right
Look Closer
Down
Trim Down
Altitude Stabilizator
Trim Down
Altitude Stabilizator
Trim Down
Altitude Stabilizator
Left
Trim Left
Look Farther
Trim Left Aleron
Look Farther
Trim Left
Look Farther
Mouse Button
Designate Target
Undesignate Target
Wheel Brakes
Geau up/down
Designate Target
Undesignate Target
Mouse
Hat
Up
Scan Down
Swep Scan Down
Flaps Up
Swep Scan Down
Scan Down
Swep Scan Down
Right
Scan Right
Sweep Scan Right
Trim Right Rudder
Sweep Scan Right
Scan Right
Sweep Scan Right
Down
Scan Up
Sweep Scan Up
Flaps Down
Sweep Scan Up
Scan Up
Sweep Scan Up
Left
Scan Left
Sweep Scan Left
Trim Left Rudder
Sweep Scan Left
Scan Left
Sweep Scan Left
Aux 1
Left
Center
Right
Rotary 1
Inc
Dec
Rotary 2
Inc
Dec
Rem Rem ##############################################
Rem Rem
Rem Rem z_LOMAC. tmm
Rem Rem for
Rem Rem Lock On: Modern Air Combat
Rem Rem
Rem Rem by Mark "Zachnefein" Sheppard
Rem Rem
Rem Rem Last modified: 22 August 2003, 6:23 am
Rem Rem
Rem Rem Controllers: Thrustmaster Cougar
Rem Rem
Rem Rem ##############################################
Rem These are the Key commands as released by Matt Wagner on Aug 22nd
Rem Below is an initial copy of the key commands for Lock On.
Rem Note this there may not be true with the release version.
Rem In fact, there are several commands I plan to change, remove, and add.
Rem -Matt
Rem ---------------------------
Rem CHEATS
Rem ---------------------------
Auto_spin_rec = ALT p REM Automatic spin recovery (press to recover from spin state)
Speed_retention = ALT s REM Speed retention toggle
easy_landing = ALT e REM Easy landings toggle
missle_padlock = SHF KP. REM All missile padlock toggle
Threat_missle_padlock = ALT KP. REM Threat missile padlock toggle
prod_exp = SHF x REM Produce an explosion
GOD_Mode = ALT v REM Toggle immortality mode for own plane (doesn't work in network and in protected missions)
easy_Radar = SHF l REM Easy radar mode toggle
Cobra = k REM Execute "Pugachev's Cobra"
takeoff_site = u REM Setting your plane to the takeoff site on the carrier
Rem ---------------------------
Rem PROGRAM CONTROL
Rem ---------------------------
end_mission = ESC REM End mission/track
Take_control - CTL q REM Take control in the track
Track_Edit = SHF BSP REM Track edit Replace mode (disable old editing commands)
Track_Insert = ALT BSP REM Track edit Insert mode (don't disable old editing commands)
Sound_Toggle = CTL s REM Toggle Sound On or Off
Mic_record_Start = CTL 0 REM Begin recording microphone sound in the track
Mic_record_Stop = SHF 0 REM End recording microphone sound in the track
ALT 0 REM Record On or Off the place of cursor in the track
subTitle_Begin = CTL 9 REM Begin recording subtitle in the track
subTitle_End = SHF 9 REM End recording subtitle in the track
Time_Excel = CTL a REM Accelerate simulation speed
Time_Decel = ALT a REM Decelerate simulation speed
Time_Normal = SHF a REM Reset normal simulation speed
Pause = s REM Toggle Pause/Resume/Launch model time at the mission start.
Chat = CTL m REM Chat feature for multi-player network games.
Recover_Plane = SHF ENT REM Recover human plane in the network games.
Switch_Plane = ALT j REM Jump into selected AI plane cockpit or leave current plane cockpit.
FPS_Show = CTL BSP REM Show frame rate
REM CTL o REM Save a rollback point to the track (in pause mode) – not implemented
ScreenShot = PRNTSCRN REM Upload screen shots to ScreenShots folder, numbering them with 0, 1, 2, …
Rem ---------------------------
Rem FLIGHT CONTROL
Rem ---------------------------
Nose_Up = DARROW Rem Nose up
Nose_Down = UARROW Rem Nose down
Bank_Left = LARROW Rem Bank left
Bank_Right = RARROW Rem Bank right
Trim_Up = CTL. Rem Trim up
Trim_Down = CTL ; Rem Trim down
Trim_Left = CTL, Rem Trim left
Trim_Right = CTL / Rem Trim right
Rudder_Left = z Rem Rudder left (in flight), left turn (taxi)
Rudder_Right = x Rem Rudder right (in flight), right turn (taxi)
Trim_Rud_Left = CTL z Rem Trim left rudder
Trim_Rud_Right = CTL x Rem Trim right rudder
Alt_Stab = h Rem Toggle altitude stabilization mode
Reset_aud_warning = SHF m Rem Reset Current Audible Warning
Toggle_onboard_Lights = CTL l Rem Toggle on-board lights
Cancel_Trim = CTL t Rem Cancel Trim Settings
VectorToHome = ALT h Rem Radio request to AWACS for bearing and distance to the home airfield
VectorToTanker = ALT t Rem Radio request to AWACS for bearing and distance to the tanker
Inc_Alt_pressure = SHF + Rem Increase basic pressure of the Altimeter
Dec_Alt_pressure = SHF - Rem Decrease basic pressure of the Altimeter
Power_Switch = SHF p Rem Power switch
Rem ---------------------------
Rem THROTTLE CONTROL
Rem ---------------------------
Auto_+Throttle = j Rem Toggle auto-throttle
Rem Page Up Rem Increase Throttle in increments
Rem Page Down Rem Decrease Throttle in increments
Rem Key Pad + Rem Increase Throttle smoothly
Rem Key Pad - Rem Decrease Throttle smoothly
Engine_Start = HOME Rem Engine Start
Engine_Stop = END Rem Engine Stop
REM Change of throttle according to engine
REM With Alt Left engine only
REM With Shift Right engine only
Rem ---------------------------
Rem MECHANICAL SYSTEMS CONTROL
Rem ---------------------------
AirBrake_Toggle = b Rem Toggle airbrake
Airbrake_Out = SHF b Rem Airbrake out
Airbrake_In = CTL b Rem Airbrake in
Eject = CTL e Rem Eject
Jamming_Toggle = e Rem Toggle active jamming (requires ECM pods in loadout)
Flaps = F Rem Toggle flaps up/down
Flaps_Landing = SHF f Rem Flaps down to the landing position
Flaps_Up = CTL f Rem Flaps up
Gear = g Rem Toggle landing gear up/down
Hook - CTL g Rem Toggle arrestor hook down or up (Note: Su-33 only)
Canopy = CTL c Rem Canopy open/close
Chute Release = p Rem Release drogue chute
Fold_Wing = CTL p Rem Toggle folding wings (Note: Su-33 only)
Jetison_FuelTanks = ALT r Rem Jettison fuel tanks
WheelBrakes = w Rem Engage wheel brakes (ground) (Note: Hold down key)
Wingtip_Smoke - t Rem Toggle wingtip smoke
Refueling_Boom = r Rem Toggle refueling boom
Gear_Light_Toggle = ALT l Rem Toggle gear light Near/Far/Off
Rem ---------------------------
Rem NAVIGATION
Rem ---------------------------
Next_waypoint = ~ Rem Select next waypoint or airfield
AutoPilot = a Rem Toggle auto-pilot. If the autopilot is on then the plane tries to fly along the route in the NAV mode or to take the horizontal position in combat modes.
Nav_Modes_Toggle = 1 Rem Toggle to set Navigation (NAV) modes
Clock_Reset = ALT c Rem Reset flight clock
Rem ---------------------------
Rem COMBAT MODES
Rem ---------------------------
BVR_MODE = 2 Rem Toggle to set Beyond Visual Range (BVR/DVB) mode
A2A_Vert = 3 Rem Select Close Air Combat – Vertical Scan (CAC/BVB – VS) mode
A2A_Bore = 4 Rem Select Close Air Combat – Bore (CAC/BVB – BORE/STR) mode
A2A_Helm = 5 Rem Select Close Air Combat – Helmet-Mounted TargetDesignator (CAC/BVB – HMTD/SHLEM) mode
LNG = 6 Rem Select Longitudinal Missile Aiming (LNGT/FIO) mode
A2G = 7 Rem Select Air-to-ground (GND/ZEMLYA) mode
Select_Grid = 8 Rem Select Grid (SETKA) mode
Cycle_Targets = ~ Rem Cycle through targets (Cycle through targets on MFD in AWACS and Ground Attack Modes)
Lock_selected = TAB Rem Lock selected target (Turn on tracked target)
Untrack = CTL TAB Rem Turn off tracked target
Track_UnTrack = TAB Rem Turn on/off tracked target in Close Air Combat modes
Cycle_HUD_Intensity = CTL h Rem Cycle through Heads Up Display (HUD) intensities
Rem ---------------------------
Rem WEAPONS
Rem ---------------------------
Cycle_Weapons = d Rem Cycle through weapons selection
Cannon_Toggle = c Rem Toggle cannon
Chaff_Flare = q Rem Dispense chaff & flare
Chaff_Flare_Cont = SHF q Rem Continuously dispense chaff & flares (until supply is exhausted)
Pickle = SPC Rem Fire current weapon
Salvo_Toggle = CTL v Rem Toggle Salvo mode on or off
Change_ROF = SHF c Rem Change rate of fire for the gun of A-10
Inc_Ripple = v Rem Increase the ripple interval for A-10
Dec_Ripple - SHF v Rem Decrease the ripple interval for A-10
Ripple_Quantity = CTL SPC Rem Change the ripple quantity for A-10
Master_Arm = ALT SPC Rem Switch the master arm for A-10
Release_Mode = SHF SPC Rem Change the release mode for A-10
RWR = SHF r Rem Change the RWR mode for A10
Rem ---------------------------
Rem RADAR & ELECTRO-OPTICAL SYSTEMS
Rem ---------------------------
Radar_Illume = I Rem Toggle radar illumination on or off
RWS_TWS = ALT I Rem Switch between RWS/TWS modes for F-15 radar
EOS = o Rem Toggle Electro-Optical System (EOS) on or off
Center_Antenna = CTL I Rem Center radar antenna/Infra-Red Scan and Track(ISRT) ball
MFD_Zoom_IN = - Rem Multi-Functional Display (MFD) zoom in
MFD_Zoom_OUT = + Rem Multi-Functional Display zoom out
Inc_Azimuth = CTL + Rem Increase radar antenna azimuth limit for F-15 radar
Dec_Azimuth = CTL - Rem Decrease radar antenna azimuth limit for F-15 radar
Rem ---------------------------
Rem BEYOND VISUAL RANGE MODE
Rem ---------------------------
EOS_UP = SHF ; Rem Move radar/EOS scan zone UP
EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT
EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN
EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT
Target_Des_DOWN = ; Rem Move HUD target designator Box DOWN (BVR only)
Target_Des_LEFT =, Rem Move HUD target designator Box LEFT (BVR only)
Target_Des_UP =. Rem Move HUD target designator Box UP (BVR only)
Target_Des_RIGHT = / Rem Move HUD target designator Box RIGHT (BVR only)
Rem ---------------------------
Rem CLOSE AIR COMBAT MODE
Rem ---------------------------
EOS_UP = SHF ; Rem Move radar/EOS scan zone UP
EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT
EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN
EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT
Rem ---------------------------
Rem WINGMAN COMMANDS
Rem ---------------------------
Wingman_Dispatch = DEL Rem Dispatch wingman on mission. On mission completion, join up
Tight_Loose_Formation = INS Rem Toggle tight formation or loose formation
Wingman_Attack = [ Rem Attack my target
Wingman_Cover_Six = ] Rem Cover my six o'clock (rear) position
Wingman_Dialog = \ Rem Call wingman commands dialog
Rem ---------------------------
Rem VIEW SELECTION
Rem ---------------------------
Cockpit_View = F1 Rem Cockpit View
Natural_View = CTL F1 Rem Natural Head Movement View
HUD_Only = ALT F1 Rem HUD Only View
External_View= F2 Rem External View – All Aircraft & Parachutist
Labels_Toggle = SHF F2 Rem Aircraft labels toggle
Fl_by = F3 Rem Fly-By View
Fly_by_Jump = CTL F3 Rem Fly-By Jump View (saving current camera position)
Chase_View = F4 Rem Chase View
Air_Combat_View = F5 Rem Air Combat View (Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch. )
Weapon_View = F6 Rem Weapons View
Weapon_Target_View = CTL F6 Rem Chase Weapon View ("Weapon To Target" View)