Úvod / Nálezy

Mínometné okienko

11. 03. 2009 Autor: PAGANINI 6903× 26
Dobrý deň, v prvom rade by som chcel povedať, že všetky kusy sú PRÁZDNE (vrátane rozbušiek), takže žiadne strachy...
Takto sa ostreľovali Rakúšania + Maďari proti Rumunom ponad našu dedinu z jedného hrebeňa na druhý. Naša zostava: 80mm, 60mm obranné (predĺžená slza s kukuricovými stenami) a 60mm útočné (hladké steny, rovné, hrdlové krídelka). Všetky sú rumunské s mosadznými, nárazovými rozbuškami; telá granátov boli plnené tritolom a krídelka klasickým pušným prachom, zakončené mosadznou kapslou.

P. S. keby niečo, tak nič... toto je práca pyrotechnika, takže doma to neskúšajte!

Komentáře

ipodca

11. 03. 2009, 09:54

Tak to je paráda, viem kde stojí mínomet, donesiem a ideme na to...

ipodca

11. 03. 2009, 09:56

... ešte som sa zabudol spýtat-odkial pochádzaš, ozvisa mi na mail ak možeš

mafug01

11. 03. 2009, 11:10

BRUTUS

MIRI.NR

11. 03. 2009, 11:19

Pekne

RON77

11. 03. 2009, 12:10

paráda nechcel by si k nim aj nejakú rusku alebo nemecku mínometku, napíš

jawako

11. 03. 2009, 12:36

miso

11. 03. 2009, 12:44

velmi pekne kusky-gratulujem

milosj

11. 03. 2009, 12:46

Mna by zaujmala ta technologia odlievania. Ako sa im podarilo odliat tie zuby, alebo sko sa to nazyva do vnutra tej mín? Vie niekto poradit?

Tatino

11. 03. 2009, 14:20

Krasna zbierocka gratulujem.

npr.Džigira

11. 03. 2009, 14:39

milos: té vnitřní fragmentace lze docílit buď odléváním na vytavitelný model( vosk např. ) a nebo na jádro ( nevzpomenu si na složení, ale v podstatě to je taková ztužená struska... ) posléze se to jádro odstraní, a je hotovo, hladké se  odlévají do rotačních forem kde se využívá odstředivé síly.

strozd2

11. 03. 2009, 16:57

moc pěkné a pak že jsem magor jenom já. -D pokud by jsiměl nějaké navíc které by jsi chtěl pustit tak bych měl zájem 60 maďra mam ale nam ošklivej zapalovač (jak to soudruzi znehodnotili)

Brout

11. 03. 2009, 16:59

jeee kez by slo za naky poplatek si nechaz delaborovat naboje, minometky a granaty

strozd2

11. 03. 2009, 17:00

jen dodávám že mám zájem pouze o deaktivované ( podle zákona)
Ostrou munici nebrat!!

Brout

11. 03. 2009, 17:01

jeee kez by slo za naky poplatek si nechaz delaborovat naboje, minometky a granaty

strozd2

11. 03. 2009, 17:01

Brout všechno jde když máš dost peněz... ale vyrobit repliku nebo nové vyjde kolikrát laciněji

Brout

11. 03. 2009, 17:03

strozd-no prave ale ze jo no original je jen jeden a co ja bych za to dal kdyby to slo

Bob Grey

11. 03. 2009, 17:57

Já bych z toho udělal kuželky

diletant

11. 03. 2009, 18:37

Nádhera mam pro minometky slabost

pinocchio

11. 03. 2009, 19:19

MINOMETNE OKENKO!! Kamera chvali!! Jen vice takovychto tematickych okenek!! Pino

INDIAN31

11. 03. 2009, 19:36

pěkné

ABE01

12. 03. 2009, 18:47

máš to pěkné, a ten průřez je bomba.

strozd2

12. 03. 2009, 19:45

mel bych prosbu. zda by jste mi neposlal na mail detailnejší foto toho zapalovače v řezu pokusil bych se dodělat ten muj díky. adresa je níže
a předem děkuji

MIKmik

13. 03. 2009, 13:43

čim si to čoveče řezal??

paganini

14. 03. 2009, 19:11

MIKmik-flexka 4 ever...

strozd2

15. 03. 2009, 18:47

a pak že flexa nee... jen jem zvědavej kolik lidi bude řezat flexou nedelaborovanej :-D

paganini

01. 08. 2009, 09:16

Rem Rem ##############################################

Rem Rem

Rem Rem z_LOMAC. tmm

Rem Rem for

Rem Rem Lock On: Modern Air Combat

Rem Rem

Rem Rem by Mark "Zachnefein" Sheppard

Rem Rem

Rem Rem Last modified: 22 August 2003, 6:23 am

Rem Rem

Rem Rem Controllers: Thrustmaster Cougar

Rem Rem

Rem Rem ##############################################



Rem These are the Key commands as released by Matt Wagner on Aug 22nd



Rem Below is an initial copy of the key commands for Lock On.

Rem Note this there may not be true with the release version.

Rem In fact, there are several commands I plan to change, remove, and add.

Rem -Matt





Rem ---------------------------

Rem CHEATS

Rem ---------------------------



Auto_spin_rec = ALT p  REM Automatic spin recovery (press to recover from spin state)

Speed_retention = ALT s  REM Speed retention toggle

easy_landing = ALT e  REM Easy landings toggle

missle_padlock = SHF KP. REM All missile padlock toggle

Threat_missle_padlock = ALT KP. REM Threat missile padlock toggle

prod_exp = SHF x  REM Produce an explosion

GOD_Mode = ALT v  REM Toggle immortality mode for own plane (doesn't work in network and in protected missions)

easy_Radar = SHF l  REM Easy radar mode toggle

Cobra = k  REM Execute "Pugachev's Cobra"

takeoff_site = u  REM Setting your plane to the takeoff site on the carrier



Rem ---------------------------

Rem PROGRAM CONTROL

Rem ---------------------------



end_mission = ESC REM End mission/track

Take_control - CTL q  REM Take control in the track

Track_Edit = SHF BSP REM Track edit Replace mode (disable old editing commands)

Track_Insert = ALT BSP REM Track edit Insert mode (don't disable old editing commands)

Sound_Toggle = CTL s  REM Toggle Sound On or Off

Mic_record_Start = CTL 0  REM Begin recording microphone sound in the track

Mic_record_Stop = SHF 0  REM End recording microphone sound in the track

ALT 0  REM Record On or Off the place of cursor in the track

subTitle_Begin = CTL 9  REM Begin recording subtitle in the track

subTitle_End = SHF 9  REM End recording subtitle in the track

Time_Excel = CTL a  REM Accelerate simulation speed

Time_Decel = ALT a  REM Decelerate simulation speed

Time_Normal = SHF a  REM Reset normal simulation speed

Pause = s  REM Toggle Pause/Resume/Launch model time at the mission start.

Chat = CTL m  REM Chat feature for multi-player network games.

Recover_Plane = SHF ENT REM Recover human plane in the network games.

Switch_Plane = ALT j  REM Jump into selected AI plane cockpit or leave current plane cockpit.

FPS_Show = CTL BSP REM Show frame rate

REM CTL o  REM Save a rollback point to the track (in pause mode) – not implemented

ScreenShot = PRNTSCRN REM Upload screen shots to ScreenShots folder, numbering them with 0, 1, 2, …



Rem ---------------------------

Rem FLIGHT CONTROL

Rem ---------------------------



Nose_Up = DARROW Rem Nose up

Nose_Down = UARROW Rem Nose down

Bank_Left = LARROW Rem Bank left

Bank_Right = RARROW Rem Bank right

Trim_Up = CTL. Rem Trim up

Trim_Down = CTL ; Rem Trim down

Trim_Left = CTL, Rem Trim left

Trim_Right = CTL / Rem Trim right

Rudder_Left = z  Rem Rudder left (in flight), left turn (taxi)

Rudder_Right = x  Rem Rudder right (in flight), right turn (taxi)

Trim_Rud_Left = CTL z  Rem Trim left rudder

Trim_Rud_Right = CTL x  Rem Trim right rudder

Alt_Stab = h  Rem Toggle altitude stabilization mode

Reset_aud_warning = SHF m  Rem Reset Current Audible Warning

Toggle_onboard_Lights = CTL l Rem Toggle on-board lights

Cancel_Trim = CTL t  Rem Cancel Trim Settings

VectorToHome = ALT h  Rem Radio request to AWACS for bearing and distance to the home airfield

VectorToTanker = ALT t  Rem Radio request to AWACS for bearing and distance to the tanker

Inc_Alt_pressure = SHF + Rem Increase basic pressure of the Altimeter

Dec_Alt_pressure = SHF - Rem Decrease basic pressure of the Altimeter

Power_Switch = SHF p  Rem Power switch



Rem ---------------------------

Rem THROTTLE CONTROL

Rem ---------------------------



Auto_+Throttle = j  Rem Toggle auto-throttle

Rem Page Up  Rem Increase Throttle in increments

Rem Page Down Rem Decrease Throttle in increments

Rem Key Pad + Rem Increase Throttle smoothly

Rem Key Pad - Rem Decrease Throttle smoothly

Engine_Start = HOME Rem Engine Start

Engine_Stop = END Rem Engine Stop

REM Change of throttle according to engine

REM With Alt Left engine only

REM With Shift Right engine only



Rem ---------------------------

Rem MECHANICAL SYSTEMS CONTROL

Rem ---------------------------



AirBrake_Toggle = b  Rem Toggle airbrake

Airbrake_Out = SHF b  Rem Airbrake out

Airbrake_In = CTL b  Rem Airbrake in

Eject = CTL e  Rem Eject

Jamming_Toggle = e  Rem Toggle active jamming (requires ECM pods in loadout)

Flaps = F  Rem Toggle flaps up/down

Flaps_Landing = SHF f  Rem Flaps down to the landing position

Flaps_Up = CTL f  Rem Flaps up

Gear = g  Rem Toggle landing gear up/down

Hook - CTL g  Rem Toggle arrestor hook down or up (Note: Su-33 only)

Canopy = CTL c  Rem Canopy open/close

Chute Release = p  Rem Release drogue chute

Fold_Wing = CTL p  Rem Toggle folding wings (Note: Su-33 only)

Jetison_FuelTanks = ALT r  Rem Jettison fuel tanks

WheelBrakes = w  Rem Engage wheel brakes (ground) (Note: Hold down key)

Wingtip_Smoke - t  Rem Toggle wingtip smoke

Refueling_Boom = r  Rem Toggle refueling boom

Gear_Light_Toggle = ALT l  Rem Toggle gear light Near/Far/Off



Rem ---------------------------

Rem NAVIGATION

Rem ---------------------------



Next_waypoint = ~ Rem Select next waypoint or airfield

AutoPilot = a  Rem Toggle auto-pilot. If the autopilot is on then the plane tries to fly along the route in the NAV mode or to take the horizontal position in combat modes.

Nav_Modes_Toggle = 1  Rem Toggle to set Navigation (NAV) modes

Clock_Reset = ALT c  Rem Reset flight clock



Rem ---------------------------

Rem COMBAT MODES

Rem ---------------------------



BVR_MODE = 2  Rem Toggle to set Beyond Visual Range (BVR/DVB) mode

A2A_Vert = 3  Rem Select Close Air Combat – Vertical Scan (CAC/BVB – VS) mode

A2A_Bore = 4  Rem Select Close Air Combat – Bore (CAC/BVB – BORE/STR) mode

A2A_Helm = 5  Rem Select Close Air Combat – Helmet-Mounted TargetDesignator (CAC/BVB – HMTD/SHLEM) mode

LNG = 6  Rem Select Longitudinal Missile Aiming (LNGT/FIO) mode

A2G = 7  Rem Select Air-to-ground (GND/ZEMLYA) mode

Select_Grid = 8  Rem Select Grid (SETKA) mode

Cycle_Targets = ~ Rem Cycle through targets (Cycle through targets on MFD in AWACS and Ground Attack Modes)

Lock_selected = TAB Rem Lock selected target (Turn on tracked target)

Untrack = CTL TAB Rem Turn off tracked target

Track_UnTrack = TAB Rem Turn on/off tracked target in Close Air Combat modes

Cycle_HUD_Intensity = CTL h  Rem Cycle through Heads Up Display (HUD) intensities



Rem ---------------------------

Rem WEAPONS

Rem ---------------------------



Cycle_Weapons = d  Rem Cycle through weapons selection

Cannon_Toggle = c  Rem Toggle cannon

Chaff_Flare = q  Rem Dispense chaff & flare

Chaff_Flare_Cont = SHF q  Rem Continuously dispense chaff & flares (until supply is exhausted)

Pickle = SPC Rem Fire current weapon

Salvo_Toggle = CTL v  Rem Toggle Salvo mode on or off

Change_ROF = SHF c  Rem Change rate of fire for the gun of A-10

Inc_Ripple = v  Rem Increase the ripple interval for A-10

Dec_Ripple - SHF v  Rem Decrease the ripple interval for A-10

Ripple_Quantity = CTL SPC Rem Change the ripple quantity for A-10

Master_Arm = ALT SPC Rem Switch the master arm for A-10

Release_Mode = SHF SPC Rem Change the release mode for A-10

RWR = SHF r  Rem Change the RWR mode for A10



Rem ---------------------------

Rem RADAR & ELECTRO-OPTICAL SYSTEMS

Rem ---------------------------



Radar_Illume = I  Rem Toggle radar illumination on or off

RWS_TWS = ALT I  Rem Switch between RWS/TWS modes for F-15 radar

EOS = o  Rem Toggle Electro-Optical System (EOS) on or off

Center_Antenna = CTL I  Rem Center radar antenna/Infra-Red Scan and Track(ISRT) ball

MFD_Zoom_IN = - Rem Multi-Functional Display (MFD) zoom in

MFD_Zoom_OUT = + Rem Multi-Functional Display zoom out

Inc_Azimuth = CTL + Rem Increase radar antenna azimuth limit for F-15 radar

Dec_Azimuth = CTL - Rem Decrease radar antenna azimuth limit for F-15 radar



Rem ---------------------------

Rem BEYOND VISUAL RANGE MODE

Rem ---------------------------



EOS_UP = SHF ; Rem Move radar/EOS scan zone UP

EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT

EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN

EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT

Target_Des_DOWN = ; Rem Move HUD target designator Box DOWN (BVR only)

Target_Des_LEFT =, Rem Move HUD target designator Box LEFT (BVR only)

Target_Des_UP =. Rem Move HUD target designator Box UP (BVR only)

Target_Des_RIGHT = / Rem Move HUD target designator Box RIGHT (BVR only)



Rem ---------------------------

Rem CLOSE AIR COMBAT MODE

Rem ---------------------------



EOS_UP = SHF ; Rem Move radar/EOS scan zone UP

EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT

EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN

EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT



Rem ---------------------------

Rem WINGMAN COMMANDS

Rem ---------------------------



Wingman_Dispatch = DEL Rem Dispatch wingman on mission. On mission completion, join up

Tight_Loose_Formation = INS Rem Toggle tight formation or loose formation

Wingman_Attack = [ Rem Attack my target

Wingman_Cover_Six = ] Rem Cover my six o'clock (rear) position

Wingman_Dialog = \ Rem Call wingman commands dialog



Rem ---------------------------

Rem VIEW SELECTION

Rem ---------------------------



Cockpit_View = F1  Rem Cockpit View

Natural_View = CTL F1  Rem Natural Head Movement View

HUD_Only = ALT F1  Rem HUD Only View

External_View= F2  Rem External View – All Aircraft & Parachutist

Labels_Toggle = SHF F2  Rem Aircraft labels toggle

Fl_by = F3  Rem Fly-By View

Fly_by_Jump = CTL F3  Rem Fly-By Jump View (saving current camera position)

Chase_View = F4  Rem Chase View

Air_Combat_View = F5  Rem Air Combat View (Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch. )

Weapon_View = F6  Rem Weapons View

Weapon_Target_View = CTL F6  Rem Chase Weapon View ("Weapon To Target" View)

Missle_Labels = SHF F6  Rem Launched missiles labels toggle

View_Active_Ground = F7 Rem Active Ground Objects View

Target_View = F8  Rem Target View

Ship_View = F9  Rem Ship View

LSO_View = ALT F9  Rem Landing Signal Officer (LSO) View

Ground_Labels = SHF F9  Rem Ships and ground units labels toggle

Theater_View = F10 Rem Theater View

Object_Labels = SHF F10 Rem Object labels toggle

Tower_View = F11 Rem Tower & Terrain View

Saved_Tower_View = CTL F11 Rem Switches to Tower & Terrain View saving current view position (freezing camera position). When switching from Theater View (F10) the current F11 camera position comes from the F10 camera position, but it's altitude does not exceed 20km.

Static_View = F12 Rem Static Objects View

Civ_Transport = CTL F12 Rem Civilian transport



Rem ---------------------------

Rem VIEW MODIFIERS

Rem ---------------------------



View_Ext_Friendly = CTL HOME Rem Places external views to Friendly only

View_Ext_Enemy = CTL END Rem Places external views to Enemy only

View_Ext_All = CTL DEL Rem Places external views to All

Toggle_Padlock = KP. Rem Toggle Padlock View (Note: for F1, F2, F6, F7, F8, F9, ALT F9 LSO View & F11 Tower View only)

Terrain_Padlock = CTL KP. Rem Toggle Terrain Point Padlock View (Note: for F2, F6, F7, F8, F9 Views only)

Oject_to_Object_View = BSP Rem Toggle "From object/To object" camera direction mode (Note: for F2, F6, F7, F8, F9, F12 Views only)

Exlude_View = ALT DEL Rem Exclude current object from the view switching

Include_All_View = ALT INS Rem Include all excluded objects to the view switching

Reverse_Obj_Switch = CTL PGUP Rem Reverse objects switching direction

Rorward_Obj_Switch = CTL PGDN Rem Forward objects switching direction

Release_and_Track = Ctrl KP+ Rem Switch to Weapons Release and Track View for F1 Cockpit,

Rem F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only!

TowerCam_Fwd = ALT KP* Rem Starts moving camera forward (F11Tower & Terrain View only)

TowerCam_Back = ALT KP/ Rem Starts moving camera backward (F11Tower & Terrain View only)

TowerCam_Stop = KP5 Rem Stops moving camera (F11 Tower & Terrain View)

TowerCam_Return = CTL KP5 Rem Returns to Tower & Terrain View starting point or ends Padlock View

Ext_Info = y  Rem External View Information Display Cycle Toggle

Coord_Units_Toggle = ALT y  Rem Earth Coordinates Units Toggle (Degrees/Meters)

Rem ALT Backspace Rem Replace video edit mode toggle (default)

Rem SHF Backspace Rem Insert video edit mode toggle (replace mode on by default)

Ext_Cam_Jiggle = SHF j  Rem External camera jiggle toggle

Cam_Rotate_Mode = SHF ESC Rem Toggle local/object camera rotation mode for F2, F4, F6, F7, F8, F9 and F12 views.



Rem ---------------------------

Rem COCKPIT VIEW CONTROL

Rem ---------------------------



Head_Down_Left = KP1 Rem Move head down and left

Head_Down = KP2 Rem Move head down

Head_Down_Right = KP3 Rem Move head down and right

Head_Left = KP4 Rem Move head left

Center_Cam = KP5 Rem Centers camera or stops padlock view

Head_Right = KP6 Rem Move head right

Head_Up_Left = KP7 Rem Move head up and left

Head_Upt = KP8 Rem Move head up

Head_Up_Right = KP9 Rem Move head up and right

Padlock_N_Cycle = KP. Rem Enters padlock view and cycle through targets

Weap_release_Track = CTL KP+ Rem Switch to Weapons Release and Track View for F1 Cockpit, F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only!

Cockpit_Lights = l  Rem Toggle Cockpit Illumination

Mirror_View_Right = m  Rem Move head to view right mirror

Mirror_View_Left = n  Rem Move head to view right mirror

Zoom_In = KP* Rem Zoom in (narrow view angle). With Shift – Zoom in to limit

Zoom_Out = KP/ Rem Zoom out (enlarge view angle). With Shift – Zoom out to limit

Zoom_Normal = KPENT Rem Set default zoom (default view angle).

Rem KP0 Rem Jump to cockpit panel snap view and back (Note: Hold down then release)Hold down Key Pad 0 and press Key Pad 1-9 to jump around different instruments with close-up view.

Rem CTL KP0 Rem Cockpit panel snap view mode toggle. Don't hold down. Then press Key Pad 1-9 to jump around different instruments with close-up view. Press Ctrl - Key Pad 0 once more to return to normal mode.

Rem ALT KP0 Rem Save current camera position for the last cockpit snap view, corresponding to Key Pad 0 - 9. May be different for different planes! All new custom camera snap positions will be saved in the mission_file_name. xml file and then will always be used for that mission/track in future.

Cockpit_Mouse_Fast = CTL RSHF Rem Fast cockpit mouse speed

Cockpit_Mouse_Slow = ALT RSHF Rem Slow cockpit mouse speed

Cockpit_Mouse_Norm = SHF RSHF Rem Normal cockpit mouse speed

Cockpit_Keys_Fast = CTL LSHF Rem Fast cockpit keyboard speed

Cockpit_Keys_Slow = ALT LSHF Rem Slow cockpit keyboard speed

Cockpit_Keys_Norm = SHF LSHF Rem Normal cockpit keyboard speed



Rem ---------------------------

Rem EXTERNAL VIEW CONTROL

Rem ---------------------------



Ext_Rot_View_Down_Left = KP1 Rem Rotate viewpoint down and left

Ext_Rot_View_Down = KP2 Rem Rotate viewpoint down

Ext_Rot_View_Down_Right = KP3 Rem Rotate viewpoint down and right

Ext_Rot_View_Left = KP4 Rem Rotate viewpoint left

Ext_Rot_View_Center = KP5 Rem Centers view (stops F11 viewpoint moving)

Ext_Rot_View_Return = CTL KP5 Rem Returns to starting point (F11 Tower & Terrain View only)

Ext_Rot_View_Right = KP6 Rem Rotate viewpoint right

Ext_Rot_View_Up_Left = KP7 Rem Rotate viewpoint up and left

Ext_Rot_View_Up = KP8 Rem Rotate viewpoint up

Ext_Rot_View_Up_Right = KP9 Rem Rotate viewpoint up and right

Ext_View_Fwd = KP* Rem Move viewpoint forward

Ext_View_Back = KP/ Rem Move viewpoint back

Ext_View_Zoom_In = CTL KP* Rem Zoom in (narrow view angle).

Ext_View_Zoom_Out = CTL KP/ Rem Zoom out (enlarge view angle).

Ext_View_Zoom_Norm = CTL KPENT Rem Set default zoom (default view angle).

Ext_View_Cockpit = KP0 Rem Jump to cockpit panel view and back (Note: Hold down then release) Hold down Key Pad 0 and press KeyPad 1-9 to jump around different instruments with close-up view.



REM SHF (all view keys) Moves viewpoints at a faster rate (Note: Hold down Shift and view key)

Ext_Fast_Rot_View_Down_Left = SHF KP1 Rem Fast_Rotate viewpoint down and left

Ext_Fast_Rot_View_Down = SHF KP2 Rem Fast_Rotate viewpoint down

Ext_Fast_Rot_View_Down_Right = SHF KP3 Rem Fast_Rotate viewpoint down and right

Ext_Fast_Rot_View_Left = SHF KP4 Rem Fast_Rotate viewpoint left

Ext_Fast_Rot_View_Right = SHF KP6 Rem Fast_Rotate viewpoint right

Ext_Fast_Rot_View_Up_Left = SHF KP7 Rem Fast_Rotate viewpoint up and left

Ext_Fast_Rot_View_Up = SHF KP8 Rem Fast_Rotate viewpoint up

Ext_Fast_Rot_View_Up_Right = SHF KP9 Rem Fast_Rotate viewpoint up and right



REM CTL (Key Pad 1-9) Moves camera instead of rotate it.

Ext_Snap_View_Down_Left = CTL KP1 Rem Fast_Rotate viewpoint down and left

Ext_Snap_View_Down = CTL KP2 Rem Fast_Rotate viewpoint down

Ext_Snap_View_Down_Right = CTL KP3 Rem Fast_Rotate viewpoint down and right

Ext_Snap_View_Left = CTL KP4 Rem Fast_Rotate viewpoint left

Ext_Snap_View_Right = CTL KP6 Rem Fast_Rotate viewpoint right

Ext_Snap_View_Up_Left = CTL KP7 Rem Fast_Rotate viewpoint up and left

Ext_Snap_View_Up = CTL KP8 Rem Fast_Rotate viewpoint up

Ext_Snap_View_Up_Right = CTL KP9 Rem Fast_Rotate viewpoint up and right







Rem ##############################################

Rem

Rem lomac. tmm

Rem for

Rem Lock On: Modern Air Combat

Rem F-15C

Rem

Rem by Dan "CRASH" Crenshaw

Rem 100th AFW Buddy Boys

Rem http://www.buddyboys.net

Rem Last modified: September 29, 2003

Rem

Rem Controllers: Thrustmaster Cougar

Rem

Rem ##############################################







Rem ----------------------------------

Rem Views: Cockpit

Rem ----------------------------------



LookUp = KP8

LookDown = KP2

LookLeft = KP4

LookRight = KP6

LookLeftUp = KP7

LookRightUp = KP9

LookDownLeft = KP1

LookDownRight = KP3

LookUpFast = SHF KP8

LookDownFast = SHF KP2

LookLeftFast = SHF KP4

LookRightFast = SHF KP6

LookLeftUpFast = SHF KP7

LookRightUpFast = SHF KP9

LookDownLeftFast = SHF KP1

LookDownRightFast = SHF KP3

ViewReset = KP5

Padlock = KP.

LookLeftMirror = n

LookRightMirror = m

CockpitLights = l

ZoomIn = KP*

ZoomOut = KP/

PanelView = KP0

PanelView1 = KP1

PanelView2 = KP2

PanelView3 = KP3

PanelView4 = KP4

PanelView5 = KP5

PanelView6 = KP6

PanelView7 = KP7

PanelView8 = KP8

PanelView9 = KP9

ResetPanel = CTL KP0

NaturalHeadMovement = CTL F1

PadlockThreat = ALT KP.



Rem ---------------------------

Rem Weapons

Rem ---------------------------



CycleWeapons = d

ToggleCannon = c

Chaff_Flare = q

Chaff_Flare_Emergency = SHF q

FireCurrentWeapon = SPC

JettWeapons = CTL w

SalvoMode = CTL v



Rem -----------------------------------------

Rem Weapons: A-10 Specific

Rem -----------------------------------------



GunRate = SHF c

RippleInterval = v

RippleQty = SHF v

MasterArm = ALT SPC

ReleaseMode = SHF SPC



Rem -------------------------

Rem Radar

Rem -------------------------



RadarToggle = i

EOSToggle = o

CenterScan = CTL i

MFDZoomIn = -

MFDZoomOut = +

ScanUp = USB (DE1 D37 U37 UE1) REM SHF.

ScanDown = USB (DE1 D33 U33 UE1) REM SHF ;

ScanLeft = USB (DE1 D38 U38 UE1) REM SHF,

ScanRight = USB (DE1 D36 U36 UE1) REM SHF /

Toggle_RWS_TWS = ALT i

AzimuthUp = CTL =

AzimuthDown = CTL -





Rem Scan Fucntions work for BVR, CAC and Ground Mode Radar/TV/EOS settings



Rem --------------------------------------------

Rem Beyond Visual Range Mode

Rem --------------------------------------------



HUDBoxUp =.

HUDBoxDown = ;

HUDBOXLeft =,

HUDBoxRight = /



Rem ------------------------------------

Rem Auto Lock On

Rem ------------------------------------



LockNearestAir = SCRLCK

LockCenterAir = ALT SCRLCK

LockPreviousAir = SHF INS

LockNextAir = SHF HOME

LockNearestGround = SHF SCRLCK

LockCenterGround = CTL SCRLCK

LockPreviousGround = SHF DEL

LockNextGround = SHF END



Rem -----------------------------------

Rem Flight controls

Rem -----------------------------------



TrimUp = CTL ;

TrimDown = CTL.

TrimLeft = CTL,

TrimRight = CTL /

TrimLeftRudder = CTL z

TrimRightRudder = CTL x

ToggleAltStab = h

ResetCurrentAudibleWarning =SHF m

ToggleOnboardlights = CTL l

ExecuteCobra = k

TakeoffSiteCarrier = u

CancelTrimSettings = CTL t

AWACSAirfield = ALT h

AWACSTanker = ALT t



Rem -----------------------------

Rem Mechanics

Rem -----------------------------



ToggleAirbrake = b

AirbrakeOut = SHF b 

AirbrakeIn = CTL b

Eject = CTL e

Jamming = e

ToggleFlaps = f

FlapsDown = SHF f

FlapsUp = CTL f

FlapsToggle = f

LandingGear = g

Hook = CTL g

Canopy = CTL g 

DrogueChute = p

FoldWings = CTL p

Dump/Refuel = CTL r 

JettFuelTanks = ALT r

WheelBrakes = w 

WingtipSmoke = t

RefuelingBoom = r



Rem ------------------------------

Rem Navigation

Rem ------------------------------



NextWaypoint = `

AutoPilot = a

NAVMode = 1





Rem -----------------------------------

Rem Combat controls

Rem -----------------------------------



CycleTargets = ~

LockTarget = TAB

UnLockTarget = CTL TAB

HUDIntensity = CTL h

BVRMode = 2

VertScanMode = 3

BoreSiteMode = 4

HMTD_SHLEM = 5

LNGT_FIO = 6

HLMT_ZEMLYA = 7



Rem -----------------------------------

Rem Radio Comms

Rem -----------------------------------



Flight_attack_my_target = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F1) KU(F1)

Flight_attack_my_enemy = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F2) KU(F2)

Flight_attack_bandits = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F3) KU(F3)

Flight_attack_airdefenses = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F4) KU(F4)

Flight_attack_ground_targets = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F5) KU(F5)

Flight_attack_ships = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F6) KU(F6)

Flight_attack_and_rejoin = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F7) KU(F7)

Flight_attack_and_RTB = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F8) KU(F8)

Flight_pincer_high = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F1) KU(F1)

Flight_pincer_low = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F2) KU(F2)

Flight_pincer_right = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F3) KU(F3)

Flight_pincer_left = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F4) KU(F4)

Flight_vector_to_airfield = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F1) KU(F1)

Flight_vector_to_tanker = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F2) KU(F2)

Flight_vector_to_waypoint = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F3) KU(F3)

Flight_RADAR_On = KD(\) KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F1) KU(F1)

Flight_RADAR_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F2) KU(F2)

Flight_MUSIC_On = KD(\) KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F1) KU(F1)

Flight_MUSIC_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F2) KU(F2)

Flight_SMOKE_On = KD(\) KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F1) KU(F1)

Flight_SMOKE_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F2) KU(F2)

Flight_COVERME = KD(\) KU(\) KD(F1) KU(F1) KD(F7) KU(F7)

Flight_Jettison_stores = KD(\) KU(\) KD(F1) KU(F1) KD(F8) KU(F8)

Flight_rejoin_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F1) KU(F1)

Flight_lineabreast_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F2) KU(F2)

Flight_trail_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F3) KU(F3)

Flight_echel_On_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F4) KU(F4)

Flight_tighten_up = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F5) KU(F5)

Flight_loosen_up = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F6) KU(F6)

Two_attack_my_target = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F1) KU(F1)

Two_attack_my_enemy = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F2) KU(F2)

Two_attack_bandits = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F3) KU(F3)

Two_attack_airdefenses = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F4) KU(F4)

Two_attack_ground_targets = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F5) KU(F5)

Two_attack_ships = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F6) KU(F6)

Two_attack_and_rejoin = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F7) KU(F7)

Two_attack_and_RTB = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F8) KU(F8)

Two_pincer_high = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F1) KU(F1)

Two_pincer_low = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F2) KU(F2)

Two_pincer_right = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F3) KU(F3)

Two_pincer_left = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F4) KU(F4)

Two_vector_to_airfield = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F1) KU(F1)

Two_vector_to_tanker = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F2) KU(F2)

Two_vector_to_waypoint = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F3) KU(F3)

Two_RADAR_On = KD(\) KU(\) KD(F2) KU(F2) KD(F4) KU(F4) KD(F1) KU(F1)

Two_RADAR_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F4) KU(F4) KD(F2) KU(F2)

Two_MUSIC_On = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)

Two_MUSIC_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)

Two_SMOKE_On = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)

Two_SMOKE_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)

Two_COVERME = KD(\) KU(\) KD(F2) KU(F2) KD(F7) KU(F7)

Two_Jettison_stores = KD(\) KU(\) KD(F2) KU(F2) KD(F8) KU(F8)

Three_attack_my_target = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F1) KU(F1)

Three_attack_my_enemy = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F2) KU(F2)

Three_attack_bandits = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F3) KU(F3)

Three_attack_airdefenses = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F4) KU(F4)

Three_attack_ground_targets = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F5) KU(F5)

Three_attack_ships = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F6) KU(F6)

Three_attack_and_rejoin = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F7) KU(F7)

Three_attack_and_RTB = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F8) KU(F8)

Three_pincer_high = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F1) KU(F1)

Three_pincer_low = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F2) KU(F2)

Three_pincer_right = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F3) KU(F3)

Three_pincer_left = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F4) KU(F4)

Three_vector_to_airfield = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F1) KU(F1)

Three_vector_to_tanker = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F2) KU(F2)

Three_vector_to_waypoint = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F3) KU(F3)

Three_RADAR_On = KD(\) KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F1) KU(F1)

Three_RADAR_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F2) KU(F2)

Three_MUSIC_On = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)

Three_MUSIC_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)

Three_SMOKE_On = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)

Three_SMOKE_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)

Three_COVERME = KD(\) KU(\) KD(F3) KU(F3) KD(F7) KU(F7)

Three_Jettison_stores = KD(\) KU(\) KD(F3) KU(F3) KD(F8) KU(F8)

Four_attack_my_target = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F1) KU(F1)

Four_attack_my_enemy = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F2) KU(F2)

Four_attack_bandits = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F3) KU(F3)

Four_attack_airdefenses = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F4) KU(F4)

Four_attack_ground_targets = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F5) KU(F5)

Four_attack_ships = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F6) KU(F6)

Four_attack_and_rejoin = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F7) KU(F7)

Four_attack_and_RTB = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F8) KU(F8)

Four_pincer_high = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F1) KU(F1)

Four_pincer_low = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F2) KU(F2)

Four_pincer_right = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F3) KU(F3)

Four_pincer_left = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F4) KU(F4)

Four_vector_to_airfield = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F1) KU(F1)

Four_vector_to_tanker = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F2) KU(F2)

Four_vector_to_waypoint = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F3) KU(F3)

Four_RADAR_On = KD(\) KU(\) KD(F4) KU(F4) KD(F4) KU(F4) KD(F1) KU(F1)

Four_RADAR_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F4) KU(F4) KD(F2) KU(F2)

Four_MUSIC_On = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)

Four_MUSIC_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)

Four_SMOKE_On = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)

Four_SMOKE_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)

Four_COVERME = KD(\) KU(\) KD(F4) KU(F4) KD(F7) KU(F7)

Four_Jettison_stores = KD(\) KU(\) KD(F4) KU(F4) KD(F8) KU(F8)

AWACS_GCI_vector_to_nearest_bandit = KD(\) KU(\) KD(F5) KU(F5) KD(F1) KU(F1)

AWACS_GCI_vector_to_Home_Plate = KD(\) KU(\) KD(F5) KU(F5) KD(F2) KU(F2)

AWACS_GCI_vector_to_tanker = KD(\) KU(\) KD(F5) KU(F5) KD(F3) KU(F3)

AWACS_GCI_Declare = KD(\) KU(\) KD(F5) KU(F5) KD(F4) KU(F4)

Tower_RequestTaxi = KD(\) KU(\) KD(F6) KU(F6) KD(F1) KU(F1)

Tower_RequestTake_Off = KD(\) KU(\) KD(F6) KU(F6) KD(F2) KU(F2)

Tower_Inbound = KD(\) KU(\) KD(F6) KU(F6) KD(F3) KU(F3)

Back = KD(\) KU(\) KD(F11) KU(F11)

Exit = KD(\) KU(\) KD(F12) KU(F12)







Rem ##############################################

Rem

Rem lomac. tmj

Rem for

Rem Lock On: Modern Air Combat

Rem

Rem by Dan "CRASH" Crenshaw

Rem

Rem Last modified: September 29, 2003

Rem

Rem Controllers: Thrustmaster Cougar

Rem

Rem ##############################################







USE MDEF lomac. tmm

USE RATE (50)

USE ZERO_MOUSE



Rem -------------------------

Rem HOTAS

Rem -------------------------





BTN S1 /I GunRate

/O CycleWeapons

BTN S2 FireCurrentWeapon

BTN S4 /I ToggleAltStab

/O AutoPilot

BTN TG1 /P ToggleCannon /R ToggleCannon

BTN TG2 /H FireCurrentWeapon





BTN H1U /U /I /H LookUpFast

/O /H LookUp

/M /I /H LookUpFast

/O /H LookUp

/D PanelView8

BTN H1UL /U /I /H LookLeftUpFast

/O /H LookLeftUp

/M /I /H LookLeftUpFast

/O /H LookLeftUp

/D PanelView7

BTN H1UR /U /I /H LookRightUpFast

/O /H LookRightUp

/M /I /H LookRightUpFast

/O /H LookRightUp

/D PanelView9

BTN H1D /U /I /H LookDownFast

/O /H LookDown

/M /I /H LookDownFast

/O /H LookDown

/D PanelView2

BTN H1M /U /I

/O

/M /I

/O

/D /I PanelView5

/O

BTN H1DL /U /I /H LookDownLeftFast

/O /H LookDownLeft

/M /I /H LookDownLeftFast

/O /H LookDownLeft

/D PanelView1

BTN H1DR /U /I /H LookDownRightFast

/O /H LookDownRight

/M /I /H LookDownRightFast

/O /H LookDownRight

/D PanelView3

BTN H1L /U /I /H LookLeftFast

/O /H LookLeft

/M /I /H LookLeftFast

/O /H LookLeft

/D PanelView4

BTN H1R /U /I /H LookRightFast

/O /H LookRight

/M /I /H LookRightFast

/O /H LookRight

/D PanelView6



BTN H2U LockTarget

BTN H2D /I /T AzimuthDown /T AzimuthUp

/O /T HMTD_SHLEM /T LNGT_FIO /T HLMT_ZEMLYA /T VertScanMode

BTN H2L /I

/O Toggle_RWS_TWS

BTN H2R /I EOSToggle

/O RadarToggle



BTN H3U /I PadlockThreat

/O Padlock

BTN H3D /I /H PanelView

/O ViewReset

BTN H3L /I /H LookLeftMirror

/O /H ZoomIn

BTN H3R /I /H LookRightMirror

/O /H ZoomOut



BTN H4U /I Chaff_Flare_Emergency

/O Chaff_Flare

BTN H4D /I JettFuelTanks

/O CockpitLights

BTN H4L Jamming

BTN H4R HUDIntensity





Rem ----------------------------

Rem Throttle

Rem ----------------------------



BTN T1 /I

/O CenterScan

BTN T2 /I /H WheelBrakes

/O /H TrimDown

BTN T3 /I /H CancelTrimSettings

/O /H TrimUp

BTN T4 /I /H TrimRightRudder

/O /H TrimRight

BTN T5 /I /H TrimLeftRudder

/O /H TrimLeft

BTN T6 /I BVRMode

/O BoreSiteMode

BTN T7 /P MasterArm BVRMode

/R NAVMode

BTN T8 /P ResetPanel /R ResetPanel

BTN T9 /I /T FlapsUp /T FlapsDown

/O /T AirbrakeOut /T AirbrakeIn

BTN T10 /H WheelBrakes



rem MIX 3 HUDBOXLeft ^ HUDBoxRight

rem MIY 3 HUDBoxUp ^ HUDBoxDown



MIX /I 4 30 ScanLeft ^ ScanRight

/O 3 HUDBOXLeft ^ HUDBoxRight

MIY /I 4 30 ScanUp ^ ScanDown

/O 3 HUDBoxUp ^ HUDBoxDown





RNG 1 8 MFDZoomIn MFDZoomOut



ANT 3 ScanDown ^ ScanUp



# SAITEK X36 Template for HazardScript

# Original template created by Chris Templeton

# Automated template created by Jon Winters

# email: jon-winters@columbus. rr.com



# Simulation: Lock On: Modern Air Combat

# Created By: Carlos García





# DECLARATIONS



#----- Weapons/radar -----



define Fire_weapon as dx 1



define cycle_weapons as d



define center_radar_irst as ctrl i



define cycle_targets as Tilde



define lock_target as Tab



define unlock_target as ctrl Tab



define optional_fire_weapon as Spacebar



define radar_on_off as i



define bvr_mode as "2"



define vertical_scan as "3"



define boresight as "4"



define helmet_mode as "5"



define longitudinal_mode as "6"



define toggle_cannon as c



define salvo_mode as ctrl v



define eos_system as o



define air_to_gnd_mode as "7"



define grid_hud_mode as "8"



define increase_range as Hyphen



define decrease_range as Eq



define designate_target as Tab



define jamming as e



define scan_up as Period



define scan_right as Forwardslash



define scan_down as Semicolon



define scan_left as Comma



define sweep_scan_up as shft Period



define sweep_scan_right as shft Forwardslash



define sweep_scan_down as shft Semicolon



define sweep_scan_left as shft Comma





#------- Views -------



define view_up as shft KP_8



define reset_view_forward as F1



define view_right as shft KP_6



define view_down as shft KP_2



define padlock_view as KP_Dot



define view_left as shft KP_4



define right_mirror as m



define left_mirror as n



define external_view as F2



define flyby_view as F3



define weapons_view as F6



define target_to_you as ctrl F8 #???



define you_to_target as shft F8 #???



define natural_head_movement as ctrl F1





#------ General-----------



define chaff_flares as q



define joystick_indicator as ctrl j



define arm_eject as LeftControl #???



define eject as press e release e press e release e press e release e



define drouge_chute as p



define folding_wings as ctrl p



define dump_fuel as ctrl r



define jettison_fuel_tanks as alt r



define jettison_weapons as ctrl w



define toggle_fuel_boom as r



define next_waypoint as Tilde



define autopilot as a



define navigation_mode as "1"



define speed_brake_out as shft b



define speed_brake_in as ctrl b



define tail_hook as ctrl g



define trim_up as ctrl Period



define trim_down as ctrl Semicolon



define cancel_trim as ctrl t



define trim_right_rudder as ctrl x



define trim_left_rudder as ctrl z



define trim_right_aileron as ctrl Forwardslash #???



define trim_left_aileron as ctrl Comma #???



define attitude_stab as h



define flaps_up as ctrl f



define flaps_down as shft f



define gear as g



define wheel_brakes as w



define reset_warning as shft m



define hud_intensity as ctrl h



define clear_shift as press LeftShift release LeftShift



define look_closer as KP_Forwardslash



define look_farther as KP_Asterisk











# HOTAS SETTINGS



# Air to Ground mode is Mode M1



# Navigation mode is Mode M2



# Air to Air mode is Mode M3



#----- Stick -----



set Trigger to Fire_weapon in M1 mode

set Trigger to Fire_weapon in M2 mode

set Trigger to Fire_weapon in M3 mode



set Trigger to toggle_cannon in SHIFT_M1 mode

set Trigger to toggle_cannon in SHIFT_M2 mode

set Trigger to toggle_cannon in SHIFT_M3 mode



set Fire_A to cycle_weapons in M1 mode

set Fire_A to external_view in M2 mode

set Fire_A to cycle_weapons in M3 mode



set Fire_A to toggle_cannon in SHIFT_M1 mode

set Fire_A to tail_hook in SHIFT_M2 mode

set Fire_A to toggle_cannon in SHIFT_M3 mode



set Fire_B to jamming in M1 mode

set Fire_B to hud_intensity in M2 mode

set Fire_B to jamming in M3 mode



set Fire_B to reset_warning in SHIFT_M1 mode

set Fire_B to reset_warning in SHIFT_M2 mode

set Fire_B to reset_warning in SHIFT_M3 mode



set Fire_C to chaff_flares in M1 mode

set Fire_C to joystick_indicator in M2 mode

set Fire_C to chaff_flares in M3 mode



set Fire_C to external_view in SHIFT_M1 mode

set Fire_C to external_view in SHIFT_M2 mode

set Fire_C to external_view in SHIFT_M3 mode



set Launch to optional_fire_weapon in M1 mode

set Launch to optional_fire_weapon in M2 mode

set Launch to optional_fire_weapon in M3 mode



set Launch to drouge_chute in SHIFT_M2 mode



set StickHat1_up to radar_on_off in M1 mode

set StickHat1_up to navigation_mode in M2 mode

set StickHat1_up to radar_on_off in M3 mode



set StickHat1_up to center_radar_irst in SHIFT_M1 mode

set StickHat1_up to center_radar_irst in SHIFT_M2 mode

set StickHat1_up to center_radar_irst in SHIFT_M3 mode



set StickHat1_right to air_to_gnd_mode in M1 mode

set StickHat1_right to next_waypoint in M2 mode

set StickHat1_right to bvr_mode in M3 mode



set StickHat1_right to grid_hud_mode in SHIFT_M1 mode

set StickHat1_right to next_waypoint in SHIFT_M2 mode

set StickHat1_right to vertical_scan in SHIFT_M3 mode



set StickHat1_down to eos_system in M1 mode

set StickHat1_down to natural_head_movement in M2 mode

set StickHat1_down to eos_system in M3 mode



set StickHat1_left to salvo_mode in M1 mode

set StickHat1_left to next_waypoint in M2 mode

set StickHat1_left to helmet_mode in M3 mode



set StickHat1_left to salvo_mode in SHIFT_M1 mode

set StickHat1_left to next_waypoint in SHIFT_M2 mode

set StickHat1_left to boresight in SHIFT_M3 mode





set StickHat2_up to view_up in M1 mode

set StickHat2_up to view_up in M2 mode

set StickHat2_up to view_up in M3 mode



set StickHat2_up to reset_view_forward in SHIFT_M1 mode

set StickHat2_up to reset_view_forward in SHIFT_M2 mode

set StickHat2_up to reset_view_forward in SHIFT_M3 mode



set StickHat2_right to view_right in M1 mode

set StickHat2_right to view_right in M2 mode

set StickHat2_right to view_right in M3 mode



set StickHat2_right to increase_range in SHIFT_M1 mode

set StickHat2_right to increase_range in SHIFT_M2 mode

set StickHat2_right to increase_range in SHIFT_M3 mode





set StickHat2_down to view_down in M1 mode

set StickHat2_down to view_down in M2 mode

set StickHat2_down to view_down in M3 mode



set StickHat2_down to padlock_view in SHIFT_M1 mode

set StickHat2_down to padlock_view in SHIFT_M2 mode

set StickHat2_down to padlock_view in SHIFT_M3 mode



set StickHat2_left to view_left in M1 mode

set StickHat2_left to view_left in M2 mode

set StickHat2_left to view_left in M3 mode



set StickHat2_left to decrease_range in SHIFT_M1 mode

set StickHat2_left to decrease_range in SHIFT_M2 mode

set StickHat2_left to decrease_range in SHIFT_M3 mode





#----- Throttle -----



set Fire_D to speed_brake_out in M1 mode

set Fire_D to speed_brake_out in M2 mode

set Fire_D to speed_brake_out in M3 mode



set Fire_D to speed_brake_in in SHIFT_M1 mode

set Fire_D to speed_brake_in in SHIFT_M2 mode

set Fire_D to speed_brake_in in SHIFT_M3 mode



set Aux_3 to tail_hook in SHIFT_M2 mode



set ThHat1_up to trim_up in M1 mode

set ThHat1_up to trim_up in M2 mode

set ThHat1_up to trim_up in M3 mode



set ThHat1_up to cancel_trim in SHIFT_M1 mode

set ThHat1_up to cancel_trim in SHIFT_M2 mode

set ThHat1_up to cancel_trim in SHIFT_M3 mode



set ThHat1_right to  trim_right_aileron in M1 mode

set ThHat1_right to  trim_right_aileron in M2 mode

set ThHat1_right to  trim_right_aileron in M3 mode



set ThHat1_right to look_closer in SHIFT_M1 mode

set ThHat1_right to look_closer in SHIFT_M2 mode

set ThHat1_right to look_closer in SHIFT_M3 mode



set ThHat1_down to trim_down in M1 mode

set ThHat1_down to trim_down in M2 mode

set ThHat1_down to trim_down in M3 mode



set ThHat1_down to attitude_stab in SHIFT_M1 mode

set ThHat1_down to attitude_stab in SHIFT_M2 mode

set ThHat1_down to attitude_stab in SHIFT_M3 mode



set ThHat1_left to trim_left_aileron in M1 mode

set ThHat1_left to trim_left_aileron in M2 mode

set ThHat1_left to trim_left_aileron in M3 mode



set ThHat1_left to look_farther in SHIFT_M1 mode

set ThHat1_left to look_farther in SHIFT_M2 mode

set ThHat1_left to look_farther in SHIFT_M3 mode



set MouseHat_up to scan_down in M1 mode

set MouseHat_up to flaps_up in M2 mode

set MouseHat_up to scan_down in M3 mode



set MouseHat_up to sweep_scan_down in SHIFT_M1 mode

set MouseHat_up to sweep_scan_down in SHIFT_M2 mode

set MouseHat_up to sweep_scan_down in SHIFT_M3 mode





set MouseHat_right to scan_right in M1 mode

set MouseHat_right to trim_right_rudder in M2 mode

set MouseHat_right to scan_right in M3 mode



set MouseHat_right to sweep_scan_right in SHIFT_M1 mode

set MouseHat_right to sweep_scan_right in SHIFT_M2 mode

set MouseHat_right to sweep_scan_right in SHIFT_M3 mode



set MouseHat_down to scan_up in M1 mode

set MouseHat_down to flaps_down in M2 mode

set MouseHat_down to scan_up in M3 mode



set MouseHat_down to sweep_scan_up in SHIFT_M1 mode

set MouseHat_down to sweep_scan_up in SHIFT_M2 mode

set MouseHat_down to sweep_scan_up in SHIFT_M3 mode



set MouseHat_left to scan_left in M1 mode

set MouseHat_left to trim_left_rudder in M2 mode

set MouseHat_left to scan_left in M3 mode



set MouseHat_left to sweep_scan_left in SHIFT_M1 mode

set MouseHat_left to sweep_scan_left in SHIFT_M2 mode

set MouseHat_left to sweep_scan_left in SHIFT_M3 mode



set MouseHat_centre press to clear_shift



set Mouse_Fire to designate_target in M1 mode

set Mouse_Fire to wheel_brakes in M2 mode

set Mouse_Fire to designate_target in M3 mode



set Mouse_Fire to unlock_target in SHIFT_M1 mode

set Mouse_Fire to gear in SHIFT_M2 mode

set Mouse_Fire to unlock_target in SHIFT_M3 mode





#---- User defined jettison mode------------------------



load mode jettison with Aux_3 in M2 mode





set Launch to dump_fuel in jettison mode



set Fire_C to toggle_fuel_boom in jettison mode



set Fire_A to jettison_fuel_tanks in jettison mode



set Fire_B to jettison_weapons in jettison mode


Lock On: Modern Air Combat X36/X45 USB Profile by Jaker_E111, based on E111_Dreaper Flanker 2.03 Profile


Control Name

1st Column = Normal - 2nd Column = Shifted Mode



Joystick


Mode 1

AG


Mode 2

NAV


Mode 3

AA

Trigger


Fire Weapon


Cannon Mode


Fire Weapon


Cannon Mode


Fire Weapon


Cannon Mode

Launch


Optional Fire Weapon





Optional Fire Weapon


Chute


Optional Fire Weapon




Fire A


Cycle wapons


Cannon Mode


External view


Tail Hook


Cycle wapons


Cannon Mode

Fire B


Jammer


Reset Warning


HUD Color


Reset Warning


Jammer


Reset Warning

Fire C


Chaff/flares


External View


Joystick indicator


External View


Chaff/flares


External View





Hat 1


Up


Radar on/off


Center Radar


Navigation Modes


Center Radar


Radar on/off


Center Radar

Right


Air to Ground Mode


Grid HUD Mode


Next Waypoint


Next Waypoint


BVR Mode


Vertical Scan Mode

Down


EOS System on/off





Natural Head Movement





EOS System on/off




Left


Salvo Mode


Salvo Mode


Next Waypoint


Next Waypoint


Helmet Mode


Boresight Mode





Hat 2


Up


View Up


Reset Forward View


View Up


Reset Forward View


View Up


Reset Forward View

Right


View Right


Increse Range


View Right


Increse Range


View Right


Increse Range

Down


View Down


Padlock View


View Down


Padlock View


View Down


Padlock View

Left


View Left


Decrease Range


View Left


Decrease Range


View Left


Decrease Range
Throttle




Fire D


Speed Brake Open


Speed Brake Close


Speed Brake Open


Speed Brake Close


Speed Brake Open


Speed Brake Close





Hat 3


Up


Trim Up


Reset Trim


Trim Up


Reset Trim


Trim Up


Reset Trim

Right


Trim Right


Look Closer


Trim Right Aleron


Look Closer


Trim Right


Look Closer

Down


Trim Down


Altitude Stabilizator


Trim Down


Altitude Stabilizator


Trim Down


Altitude Stabilizator

Left


Trim Left


Look Farther


Trim Left Aleron


Look Farther


Trim Left


Look Farther

Mouse Button


Designate Target


Undesignate Target


Wheel Brakes


Geau up/down


Designate Target


Undesignate Target





Mouse

Hat


Up


Scan Down


Swep Scan Down


Flaps Up


Swep Scan Down


Scan Down


Swep Scan Down

Right


Scan Right


Sweep Scan Right


Trim Right Rudder


Sweep Scan Right


Scan Right


Sweep Scan Right

Down


Scan Up


Sweep Scan Up


Flaps Down


Sweep Scan Up


Scan Up


Sweep Scan Up

Left


Scan Left


Sweep Scan Left


Trim Left Rudder


Sweep Scan Left


Scan Left


Sweep Scan Left



Aux 1


Left



















Center
















Right



















Rotary 1


Inc



















Dec



















Rotary 2


Inc



















Dec














































































Rem Rem ##############################################

Rem Rem

Rem Rem z_LOMAC. tmm

Rem Rem for

Rem Rem Lock On: Modern Air Combat

Rem Rem

Rem Rem by Mark "Zachnefein" Sheppard

Rem Rem

Rem Rem Last modified: 22 August 2003, 6:23 am

Rem Rem

Rem Rem Controllers: Thrustmaster Cougar

Rem Rem

Rem Rem ##############################################



Rem These are the Key commands as released by Matt Wagner on Aug 22nd



Rem Below is an initial copy of the key commands for Lock On.

Rem Note this there may not be true with the release version.

Rem In fact, there are several commands I plan to change, remove, and add.

Rem -Matt





Rem ---------------------------

Rem CHEATS

Rem ---------------------------



Auto_spin_rec = ALT p  REM Automatic spin recovery (press to recover from spin state)

Speed_retention = ALT s  REM Speed retention toggle

easy_landing = ALT e  REM Easy landings toggle

missle_padlock = SHF KP. REM All missile padlock toggle

Threat_missle_padlock = ALT KP. REM Threat missile padlock toggle

prod_exp = SHF x  REM Produce an explosion

GOD_Mode = ALT v  REM Toggle immortality mode for own plane (doesn't work in network and in protected missions)

easy_Radar = SHF l  REM Easy radar mode toggle

Cobra = k  REM Execute "Pugachev's Cobra"

takeoff_site = u  REM Setting your plane to the takeoff site on the carrier



Rem ---------------------------

Rem PROGRAM CONTROL

Rem ---------------------------



end_mission = ESC REM End mission/track

Take_control - CTL q  REM Take control in the track

Track_Edit = SHF BSP REM Track edit Replace mode (disable old editing commands)

Track_Insert = ALT BSP REM Track edit Insert mode (don't disable old editing commands)

Sound_Toggle = CTL s  REM Toggle Sound On or Off

Mic_record_Start = CTL 0  REM Begin recording microphone sound in the track

Mic_record_Stop = SHF 0  REM End recording microphone sound in the track

ALT 0  REM Record On or Off the place of cursor in the track

subTitle_Begin = CTL 9  REM Begin recording subtitle in the track

subTitle_End = SHF 9  REM End recording subtitle in the track

Time_Excel = CTL a  REM Accelerate simulation speed

Time_Decel = ALT a  REM Decelerate simulation speed

Time_Normal = SHF a  REM Reset normal simulation speed

Pause = s  REM Toggle Pause/Resume/Launch model time at the mission start.

Chat = CTL m  REM Chat feature for multi-player network games.

Recover_Plane = SHF ENT REM Recover human plane in the network games.

Switch_Plane = ALT j  REM Jump into selected AI plane cockpit or leave current plane cockpit.

FPS_Show = CTL BSP REM Show frame rate

REM CTL o  REM Save a rollback point to the track (in pause mode) – not implemented

ScreenShot = PRNTSCRN REM Upload screen shots to ScreenShots folder, numbering them with 0, 1, 2, …



Rem ---------------------------

Rem FLIGHT CONTROL

Rem ---------------------------



Nose_Up = DARROW Rem Nose up

Nose_Down = UARROW Rem Nose down

Bank_Left = LARROW Rem Bank left

Bank_Right = RARROW Rem Bank right

Trim_Up = CTL. Rem Trim up

Trim_Down = CTL ; Rem Trim down

Trim_Left = CTL, Rem Trim left

Trim_Right = CTL / Rem Trim right

Rudder_Left = z  Rem Rudder left (in flight), left turn (taxi)

Rudder_Right = x  Rem Rudder right (in flight), right turn (taxi)

Trim_Rud_Left = CTL z  Rem Trim left rudder

Trim_Rud_Right = CTL x  Rem Trim right rudder

Alt_Stab = h  Rem Toggle altitude stabilization mode

Reset_aud_warning = SHF m  Rem Reset Current Audible Warning

Toggle_onboard_Lights = CTL l Rem Toggle on-board lights

Cancel_Trim = CTL t  Rem Cancel Trim Settings

VectorToHome = ALT h  Rem Radio request to AWACS for bearing and distance to the home airfield

VectorToTanker = ALT t  Rem Radio request to AWACS for bearing and distance to the tanker

Inc_Alt_pressure = SHF + Rem Increase basic pressure of the Altimeter

Dec_Alt_pressure = SHF - Rem Decrease basic pressure of the Altimeter

Power_Switch = SHF p  Rem Power switch



Rem ---------------------------

Rem THROTTLE CONTROL

Rem ---------------------------



Auto_+Throttle = j  Rem Toggle auto-throttle

Rem Page Up  Rem Increase Throttle in increments

Rem Page Down Rem Decrease Throttle in increments

Rem Key Pad + Rem Increase Throttle smoothly

Rem Key Pad - Rem Decrease Throttle smoothly

Engine_Start = HOME Rem Engine Start

Engine_Stop = END Rem Engine Stop

REM Change of throttle according to engine

REM With Alt Left engine only

REM With Shift Right engine only



Rem ---------------------------

Rem MECHANICAL SYSTEMS CONTROL

Rem ---------------------------



AirBrake_Toggle = b  Rem Toggle airbrake

Airbrake_Out = SHF b  Rem Airbrake out

Airbrake_In = CTL b  Rem Airbrake in

Eject = CTL e  Rem Eject

Jamming_Toggle = e  Rem Toggle active jamming (requires ECM pods in loadout)

Flaps = F  Rem Toggle flaps up/down

Flaps_Landing = SHF f  Rem Flaps down to the landing position

Flaps_Up = CTL f  Rem Flaps up

Gear = g  Rem Toggle landing gear up/down

Hook - CTL g  Rem Toggle arrestor hook down or up (Note: Su-33 only)

Canopy = CTL c  Rem Canopy open/close

Chute Release = p  Rem Release drogue chute

Fold_Wing = CTL p  Rem Toggle folding wings (Note: Su-33 only)

Jetison_FuelTanks = ALT r  Rem Jettison fuel tanks

WheelBrakes = w  Rem Engage wheel brakes (ground) (Note: Hold down key)

Wingtip_Smoke - t  Rem Toggle wingtip smoke

Refueling_Boom = r  Rem Toggle refueling boom

Gear_Light_Toggle = ALT l  Rem Toggle gear light Near/Far/Off



Rem ---------------------------

Rem NAVIGATION

Rem ---------------------------



Next_waypoint = ~ Rem Select next waypoint or airfield

AutoPilot = a  Rem Toggle auto-pilot. If the autopilot is on then the plane tries to fly along the route in the NAV mode or to take the horizontal position in combat modes.

Nav_Modes_Toggle = 1  Rem Toggle to set Navigation (NAV) modes

Clock_Reset = ALT c  Rem Reset flight clock



Rem ---------------------------

Rem COMBAT MODES

Rem ---------------------------



BVR_MODE = 2  Rem Toggle to set Beyond Visual Range (BVR/DVB) mode

A2A_Vert = 3  Rem Select Close Air Combat – Vertical Scan (CAC/BVB – VS) mode

A2A_Bore = 4  Rem Select Close Air Combat – Bore (CAC/BVB – BORE/STR) mode

A2A_Helm = 5  Rem Select Close Air Combat – Helmet-Mounted TargetDesignator (CAC/BVB – HMTD/SHLEM) mode

LNG = 6  Rem Select Longitudinal Missile Aiming (LNGT/FIO) mode

A2G = 7  Rem Select Air-to-ground (GND/ZEMLYA) mode

Select_Grid = 8  Rem Select Grid (SETKA) mode

Cycle_Targets = ~ Rem Cycle through targets (Cycle through targets on MFD in AWACS and Ground Attack Modes)

Lock_selected = TAB Rem Lock selected target (Turn on tracked target)

Untrack = CTL TAB Rem Turn off tracked target

Track_UnTrack = TAB Rem Turn on/off tracked target in Close Air Combat modes

Cycle_HUD_Intensity = CTL h  Rem Cycle through Heads Up Display (HUD) intensities



Rem ---------------------------

Rem WEAPONS

Rem ---------------------------



Cycle_Weapons = d  Rem Cycle through weapons selection

Cannon_Toggle = c  Rem Toggle cannon

Chaff_Flare = q  Rem Dispense chaff & flare

Chaff_Flare_Cont = SHF q  Rem Continuously dispense chaff & flares (until supply is exhausted)

Pickle = SPC Rem Fire current weapon

Salvo_Toggle = CTL v  Rem Toggle Salvo mode on or off

Change_ROF = SHF c  Rem Change rate of fire for the gun of A-10

Inc_Ripple = v  Rem Increase the ripple interval for A-10

Dec_Ripple - SHF v  Rem Decrease the ripple interval for A-10

Ripple_Quantity = CTL SPC Rem Change the ripple quantity for A-10

Master_Arm = ALT SPC Rem Switch the master arm for A-10

Release_Mode = SHF SPC Rem Change the release mode for A-10

RWR = SHF r  Rem Change the RWR mode for A10



Rem ---------------------------

Rem RADAR & ELECTRO-OPTICAL SYSTEMS

Rem ---------------------------



Radar_Illume = I  Rem Toggle radar illumination on or off

RWS_TWS = ALT I  Rem Switch between RWS/TWS modes for F-15 radar

EOS = o  Rem Toggle Electro-Optical System (EOS) on or off

Center_Antenna = CTL I  Rem Center radar antenna/Infra-Red Scan and Track(ISRT) ball

MFD_Zoom_IN = - Rem Multi-Functional Display (MFD) zoom in

MFD_Zoom_OUT = + Rem Multi-Functional Display zoom out

Inc_Azimuth = CTL + Rem Increase radar antenna azimuth limit for F-15 radar

Dec_Azimuth = CTL - Rem Decrease radar antenna azimuth limit for F-15 radar



Rem ---------------------------

Rem BEYOND VISUAL RANGE MODE

Rem ---------------------------



EOS_UP = SHF ; Rem Move radar/EOS scan zone UP

EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT

EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN

EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT

Target_Des_DOWN = ; Rem Move HUD target designator Box DOWN (BVR only)

Target_Des_LEFT =, Rem Move HUD target designator Box LEFT (BVR only)

Target_Des_UP =. Rem Move HUD target designator Box UP (BVR only)

Target_Des_RIGHT = / Rem Move HUD target designator Box RIGHT (BVR only)



Rem ---------------------------

Rem CLOSE AIR COMBAT MODE

Rem ---------------------------



EOS_UP = SHF ; Rem Move radar/EOS scan zone UP

EOS_LEFT = SHF, Rem Move radar/EOS scan zone LEFT

EOS_DOWN = SHF. Rem Move radar/EOS scan zone DOWN

EOS_RIGHT = SHF / Rem Move radar/EOS scan zone RIGHT



Rem ---------------------------

Rem WINGMAN COMMANDS

Rem ---------------------------



Wingman_Dispatch = DEL Rem Dispatch wingman on mission. On mission completion, join up

Tight_Loose_Formation = INS Rem Toggle tight formation or loose formation

Wingman_Attack = [ Rem Attack my target

Wingman_Cover_Six = ] Rem Cover my six o'clock (rear) position

Wingman_Dialog = \ Rem Call wingman commands dialog



Rem ---------------------------

Rem VIEW SELECTION

Rem ---------------------------



Cockpit_View = F1  Rem Cockpit View

Natural_View = CTL F1  Rem Natural Head Movement View

HUD_Only = ALT F1  Rem HUD Only View

External_View= F2  Rem External View – All Aircraft & Parachutist

Labels_Toggle = SHF F2  Rem Aircraft labels toggle

Fl_by = F3  Rem Fly-By View

Fly_by_Jump = CTL F3  Rem Fly-By Jump View (saving current camera position)

Chase_View = F4  Rem Chase View

Air_Combat_View = F5  Rem Air Combat View (Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch. )

Weapon_View = F6  Rem Weapons View

Weapon_Target_View = CTL F6  Rem Chase Weapon View ("Weapon To Target" View)